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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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fantom_iz

Game Character ( video tutorial )

2 posts in this topic

So finaly I've created this little guy. 
Everything is recorded so if you are interested in watching the process of making it I encourage you to visit
 
www.character-dev.tk
 
char_wood.jpg
 
char_wood_01.jpg
 
char_wood_02.jpg
 
wires_screens.jpg
 
zbrush_screens.jpg
 
So I hope you like it and I hope that tutorial will be useful for everyone who will watch it. 
 
Cheers!
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The end result looks great! but I watched over your intro out of curiosity and I have no audio right now, but you don't cover the process of creating that base mesh do you? 

 

Do you just show how to go from the base mesh you have to that final render?

 

If so, you might want to create another set of tutorials on creating the base mesh for others to learn much more! You seem to have good skill here though and just thought that I would give my feedback based off of your intro video, however I could be wrong as you may show how to create that I just couldn't listen to the sound as well =\

 

I myself know how to model and such, I was just thinking to ask, for other people that may be viewing and interested in the post, not that many people have viewed it though to be honest, which is surprising because the renders look great! Perhaps the title didn't catch their eyes?

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The final result looks really nice, great job. I had to turn up the volume quite a lot in order to hear your voice in the introduction movie on your website, you might want to consider lowering the volume of the background music and boosting your voice a bit.
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