• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
Roy Scheefhals

C/C++/C#/.NET Developer In need of Project

6 posts in this topic

Hey guys,

I am a Computer engineering student and i have a lot of free time in the evenings. And i am very eager to start my own project.

Now the downside is, but my inspiration has been lost for weeks now and it's driving me crazyyy!! So i'm looking for a partner, or looking to join a group that is developing something cool at the moment!

I am down to almost everything! But at most i like games and web applications!
Please guys, help me out of this misery :D

Greetz,

Roy

PS: you can contact me through Royscheefhals@hotmail.com or just react in this topic ofcourse Edited by Roy Scheefhals
0

Share this post


Link to post
Share on other sites
Well you can do a research on unit/group of units movement on gridless terrain using graphs and share your experience with me as I failed poorly to come up with some working code smile.png

i know this is a bit off-topic for the OP, but your best bet is to look into obstacle avoidance for gridless movement, i did this over the summer when i was working on my game(although i used grid's for high-level path generation, and obstacle avoidance for general collision avoidance systems).

 

probably posting in the AI forums would give you the best response.

0

Share this post


Link to post
Share on other sites
Would you be interested in helping me with my procedural city generator ??? i am in need of a tool guy, basically i need some help with the front end of the generator , gui , and some simple editing capabilities since everything is running in an awful mfc project.<br />If you are interested frop me a line at vp8671@libero.it or using the private messaging.<br />
0

Share this post


Link to post
Share on other sites
@Roy: Have you tried the Classified on GameDev? I'm sure you can find some projects there. Or just put up an ad saying what you said here. That's probably the best place to look for volunteer work.
0

Share this post


Link to post
Share on other sites
Well you can do a research on unit/group of units movement on gridless terrain using graphs and share your experience with me as I failed poorly to come up with some working code smile.png

i know this is a bit off-topic for the OP, but your best bet is to look into obstacle avoidance for gridless movement, i did this over the summer when i was working on my game(although i used grid's for high-level path generation, and obstacle avoidance for general collision avoidance systems).

 

probably posting in the AI forums would give you the best response.

so can you share something specific, at least pseudo code maybe :)

0

Share this post


Link to post
Share on other sites

here's my post from back in summer: [url]http://www.gamedev.net/topic/629277-papers-on-rvohrvo/[/url] the attached source code at the bottom, and the papers in the links is what i knew at the time, and should lead you in the correct direction.

 

I have been thinking of writing up an article on the topic now that i understand alot more of what to do, as much of the resources i found on the subject way over-complicate what has to be done, and i feel i could present the information in a much better fashion then the stuff i found.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0