Hi,
DDS Texture compression is used a lot by a lot of game to render meshes.
Now, GPU is minimum 1go video ram and become to be 2go video ram.
Does it still needed ?
Thanks
Hi,
DDS Texture compression is used a lot by a lot of game to render meshes.
Now, GPU is minimum 1go video ram and become to be 2go video ram.
Does it still needed ?
Thanks
You can never have enough memory. Ever.
This. You might think it's crazy to use up all of that memory, but then one day you'll work with artists who come over to your desk and ask you why they can't put more than 16 textures on a mesh.
sampling a compressed texture uses 1/4 or 1/6 of the memory bandwidth.
It also allows the cache to keep more texels in memory at any given moment as they are taking up less space.