Has Anyone Here Sold on Steam?

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10 comments, last by TheChubu 11 years, 3 months ago

As the title presumes, has anyone on these forums shipped a game via Steam/Steamworks? If so, I have two questions.

1) If the sale item in question is an indie game developed over a long period of time (as a hobby), is the seller required to be an incorporated business?

2) Is Steam (particularly Greenlight) similar to PayPal selling in that once you get approved, all they need is Tax ID, bank account(s), proof of identity, etc and your sale item is up for purchase, or is Steam like some publishers that do a full analysis of your product and company to see if it is worth selling?

I am just wondering, not selling anything (yet). I hope this question is answerable and doesn't violate any type of NDA or something. Thank you for any information, and I hope I don't violate any type of contract.

C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.

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I've not sold anything on steam, but:

1) In most countries, if you're selling anything at all, you need to register as a business. Here in Australia, the simplest way is to go to the taxation-office's website and fill in the form to register as an individual/sole-trader, which takes 5 minutes, and when you're done you've got a business number (and the obligation to submit tax information for that business).

2) Steam is a publisher. Traditionally, you've gotten in touch with them like you would any publisher, and made a pitch for them to sell your game for you.

All greenlight has done is changed the way you get in touch with them -- you've got to 'pass' the greenlight system before you can negotiate your publishing deal now.

I had these types of questions too. Like how does Steam handle the particulars of each country like taxes and so on.

For example, I have this IP in Argentina, and I want to sell it through Steam. How that would work? Does Steam sells an IP in a country when the IP has been registered in a different country? Or do I have to register my IP on each country I plan to sell it on.

I found how much costs to register an IP here but I didn't found other important things like taxes, and the laws concerning selling stuff in other countries or through online marketplaces.

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

My journals: dustArtemis ECS framework and Making a Terrain Generator

You would want to form a business entity just for the legal separation from yourself -- worst case scenario, someone sues and bankrupts your company, but at least yourself, personally, aren't taken with it. Usually, in the US, small software businesses form up as some kind of Corporation; often a Limited Liability Corporation (LLC), C Corporation or S Corporation. You'd want to speak with legal council to determine what's best for your situation specifically because these things not only provide you with certain protections, but also affect how the entity's earnings are taxed, and how you would want to get some kind of personal income out of the company's earnings.

As far as steam publishing you, they certainly do some level of evaluation of your game -- though I doubt that there's any strict qualifications process like there is with consoles. They don't just take any game though -- your game has to be "good", be market-ready, and fit into their catalog. Its their platform, so they can keep you off if they want to, for whatever reason.

throw table_exception("(? ???)? ? ???");

Thank you for your answers. To sum up my question #2 to a more concise form of what I meant, what is the level of interaction between you and Valve concerning selling the game and getting it published to Steam? For example, is it just an exchange of financial information, contracts, emails, and demo builds, or is it a very involved process (i.e. phone calls, meetings, company analysis, etc.)?

C dominates the world of linear procedural computing, which won't advance. The future lies in MASSIVE parallelism.

It's my personal opinion that normal people and indies don't actually sell on Steam as everyone seems to think they do. I personally have never been able to contact anyone who has ever sold anything on steam (From here or from trying to direct contact people found on steam). Besides that you shouldn't take anyone's opinion on it from here you should contact steam directly and get their answers.

Dan Mayor

Professional Programmer & Hobbyist Game Developer

Seeking team for indie development opportunities, see my classifieds post

you should contact steam directly and get their answers.

Amen. http://www.steampowered.com/steamworks/FAQ.php

-- Tom Sloper -- sloperama.com

It's my personal opinion that normal people and indies don't actually sell on Steam as everyone seems to think they do. I personally have never been able to contact anyone who has ever sold anything on steam (From here or from trying to direct contact people found on steam). Besides that you shouldn't take anyone's opinion on it from here you should contact steam directly and get their answers.

A couple indie developers on GameDev.net have gotten on Steam. One by going through a publisher [game on steam], and the other seems to be self-published on Steam [game on steam].

It's my personal opinion that normal people and indies don't actually sell on Steam as everyone seems to think they do. I personally have never been able to contact anyone who has ever sold anything on steam (From here or from trying to direct contact people found on steam). Besides that you shouldn't take anyone's opinion on it from here you should contact steam directly and get their answers.

There is one company here in Argentina who is selling a game through Steam. It's a rather bad game (so no "good games only" filter I guess) from what I've read sadly BUT they have it there, and no other company involved besides Valve of course.

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

My journals: dustArtemis ECS framework and Making a Terrain Generator

There is one company here in Argentina who is selling a game through Steam. It's a rather bad game (so no "good games only" filter I guess) from what I've read sadly BUT they have it there, and no other company involved besides Valve of course.

If you are talking about War Z, I think that media frenzy was majorly overblown. My brother bought the game (knowing it was in early alpha), and it actually looked fairly fun (coming from someone who usually is very bored with the typical online game and almost all zombie games). He didn't regret his purchase. It was fun enough that I enjoyed watching him play the game and considered playing it myself (but didn't for a lack of time).

The developers, being heavily inexperienced, made a number of honest mistakes (like copy+pasting their Steam greenlight description of desired eventual features onto the Steam game description and forgetting to mention it was in alpha because it was already common knowledge and already had media attention)

The game was very well received when it was in private alpha. Greenlit by the community, Valve approved it. When the game launched in open alpha on Steam, all the people who bought the game without understanding what it was, instantly created an uproar, got media attention, and the media devoured the game developers, and Valve pulled the game from Steam.

Right now it's almost midnight. Here are the stats for the War Z official forums:

There are currently 985 users online. 438 members and 547 guests

Threads 23,009 Posts 421,875 Members 230,211 Active Members 95,045

95,045 people currently don't think it was a scam, even after the media fallout. The 20k+ private alpha users didn't think it was a scam. My brother and I don't think it's a scam. The good critical reviews of the private alpha didn't think it was a scam [1][2][3]. Only the hoards of uneducated Steam greenlight users who didn't do their research thought it was a scam. War Z is no longer sold on Steam, but Valve re-activated the game for people who already bought it, and lets the developers give new steam keys to people that currently buy the game off of the developer's website.

Valve: "From time to time a mistake can be made and one was made by prematurely issuing a copy of War Z for sale via Steam [after our community told us they wanted it released in its current state by voting on Steam Greenlight]. We apologize for this and have temporary removed the sale offering of the title until we have time to work with the developer and have confidence in a new build. [That is to say, until enough time has passed so the steam community forgets about it and the developer can at least get the game to a 'Beta' state instead of alpha]" Red ink is my addition/interpretation.

The greenlight system is flawed, simply because most of the users seem exactly like the immature and unintelligent hoards of users found elsewhere on the internet (read the Steam greenlight comments for 'Pending' games. "Does the game have zombies? Is it a Minecraft clone? Is this singleplayer game an MMO? No? Then I wont vote for it!"). I honestly feel bad that this otherwise off-to-a-great-start alpha game now has a 18 metacritic score and no longer purchasable on Steam because Steam greenlight users don't understand what Steam greenlight even is, and because the media likes to over-exaggerate things to get ad impressions.

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