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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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VISQI

How to get in the gaming countries?

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Hello good people
 
I am currently finishing a bachelor of science degree in game development in Malaysia.
My nationality is Syrian, and I basically want to find work as a game programmer.
In Malaysia, there aren't a lot of game companies (mostly flash developers, which I don't really want), and I am already a foreigner here in Malaysia.
 
I know it won't be applicable if I just apply for a job in Canada, USA, or Australia from my current location. They won't spend money to make a visa for a fresh graduate.
 
I was thinking about attending a masters degree in one of those countries as my entry point, and then from there I can search for a job in the industry while attending a masters degree.
 
My question is, Do you think it is reasonable to do that, or is there an easier way to enter the game industry from my position??
 
One last thing, I was hoping you might suggest what masters degree should i go into(math, physics, psychology, .....) because I don't think there are a lot of masters degrees dedicated to game development.
 
Thanks for the help in advance :)
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Seeing that no one has jumped in yet, I'll throw in my 2 cents, as someone coming in from a similar place.

 

I'm from Israel, which has a few indie sized mobile game studios, where I am unlikely to find my dream job as a concept artist.

I figured that being an international student was a good way to get the skills I would need to stand out and to expand my network.

4 years later, and I definitely have better skills and know people in the industry, but have had no luck finding a sponsor for a work permit.

 

Your situation, as a programmer, may be different, depending on how needed your skills may be.

Before committing for 2 more years and who knows how much money in a Masters degree, I would suggest you go to a GDC, preferably with something, like a demo, to show.

The sessions could be informative, but the parties, where people mingle, talk and swap business cards is where you can really find out where you are standing and some ideas of what direction to take.

 

I haven't been to GDC China, so I can't speak of it.
GDC in San Francisco is the largest one by far so you would have the biggest exposure, but is the most expensive one when you consider you will need to apply for a visa, pay for flights and stay at one of the most expensive areas in the US for about a week if you want to catch the whole show.

GDC Online in Austin is smaller, and would still have the associated flying and visa costs, but it's a shorter convention at a less expensive city, and there's a better vibe to the parties as they are less exclusive. Despite the name, the convention will have people coming in from AAA studios.

GDC Europe was probably asier time finding someone willing to sponsor you. You will also have access to Gamescom, the biggest trade fair for interactive entertainment, which will put you in contact with even more people in the industry, and also the opportunity to play the newest games, and who can complain at that? (Pro tip: go to the business area first and ask for VIP passes to bypass some hour long lines.)

 

There are also other conventions and events happening all the time, and you never know where you might find someone looking for the skills you have. (Or so I hear, from people with jobs :P )

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