All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
47
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
3dmax unit in dx8
Graphics and GPU Programming
Programming
Started by
dansteph
October 17, 2001 01:45 PM
-1
comments, last by
dansteph
22 years, 6 months ago
dansteph
122
Author
October 17, 2001 01:45 PM
I wonder how the 3dmax unit transpose in a dx8 scene, I have a sky sphere that is ~16''000 whide in 3dmax but it fit perfectly on a dx8 scene with far view set to 8000.... Should I set an option in 3dmax ? meter, feet ? another ? Dan
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Building Brains Into Your Games
Artificial Intelligence
Simulating Lightning
Graphics and GPU Programming
Unity UI Profiling: How Dare You Break My Batches?
General and Gameplay Programming
Code on the Cob Part 14
General and Gameplay Programming
An Introduction to Developing for Mobile Devices Using J2ME/MIDP (Part 1)
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top