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Building a game creation sandbox - feedback, comments, ideas?

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Hi Gamedev, 

 

    I've been trying to build a game creation sandbox and it'd be awesome to get people's feedback and comments for future directions. It's in a very basic state right now, I made two videos showing its usage:

 

http://www.youtube.com/watch?v=VN9oT_tLrhA

http://www.youtube.com/watch?v=CTBiagd2CQg

 

It's scriptable using AngelScript and runs Bullet physics for dynamics simulation and collision detection. Rendering is very basic right now but I'll be moving the rendering code from my other projects ( sample: http://www.youtube.com/watch?v=0oaHSyF7fkw ) and adding audio support. It supports asset loading using Open Asset Import for 3D assets and OS X built-in loading for images, which seem to support a wide range of file formats. 

 

What do you think I should add? Remove? Change? What's the minimum feature set that would get you using it? What demos can I create that would convince someone to try it?

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What demos can I create that would convince someone to try it?

 

An MMORPG, an RTS, a scrolling game, an FPS, Klondike solitaire, a falling blocks game, and a matching gems game. Some of them should work on iOS, some on Android, some in Flash, and some on Xbox3.

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What demos can I create that would convince someone to try it?

 

An MMORPG, an RTS, a scrolling game, an FPS, Klondike solitaire, a falling blocks game, and a matching gems game. Some of them should work on iOS, some on Android, some in Flash, and some on Xbox3.

 

Would you like a unicorn with that?

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A unicorn game, sure. You asked what would convince people to use your game creation engine sandbox.  My list would be assured of doing that, would it not?

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