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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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IvanEfimov

NeoAxis Game Engine 1.3 Released

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NeoAxis Group informs that its all-purpose 3D game engine NeoAxis Engine was updated to the version 1.3. New version received a number of new features along with changed license terms for a Source Edition of the engine.

 

Read more:
http://www.neoaxis.c...ne_1_3_released

 

neoaxis_engine_13_released_630.jpg

 

 

Main New Features

 

Screen Space Ambient Occlusion effects has been added. SSAO is a real-time rendering technique that is widely used for effective approximation of Ambient Occlusion in CG. SSAO in NeoAxis is implemented as a post-processing effect, has many adjustable parameters for fine-tuning and allows to maintain the best balance between performance and image quality.

 

Heightmap Based Terrain Improvements. Maximum height map resolution is increased from 1024x1024 to 4096x4096 pixels (16 times bigger resolution). This become possible due to significantly reduced memory consumption. Support for terrain Level of Detail (LOD) has been added, resulting in increased terrain rendering performance. Terrain LODs in NeoAxis is based on "Continuous Distance-Dependent Level of Detail for Rendering Heightmaps" (CDLOD) technique implementation.

 

Lens Flare Manager — new object to simplify the creation of camera lens flares effects.

 

Platformer Demo with 2D physics — new map has been added to the NeoAxis SDK. New demo map shows the example of platformer-like game with 2D physics.

 

Pathfinding Demo — new map has been added, demonstrating the pathfinding based on Navigation Mesh technology.

 

SceneBox — new type of control has been added to the NeoAxis GUI System. SceneBox is a control with the ability to draw 3D scene within. Models, effects and other supported entities can be added to it via the Resource Editor or be managed through the game code. This class is convenient for the output of a simple scenes. For example, a garage scene with a choice of a car in an auto simulator game, or a 3d character avatar at the corner of the screen. For a demonstration go to Game.exe and press "Gui Test 2" button in the Main Menu.

 

WinFormsMultiViewAppExample.exe — new example application has been added. This is WinForms based application that demonstrates creation of multi view applications.

 

Links

Official NeoAxis website
Download NeoAxis Engine SDK 1.3 with demo maps included

 

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