I too recommend GameMaker. It has the drag&drop things that can do some work, and even can handle loops, variables, etc.. But then it also has GML, which is a scripting language with similarities to C/C++/Java/Javascript/Delphi/Basic. It doesn't require semi-colons except for a very few cases, and is fully capable of about any 2d game play, though there are limits, which are mostly performance based. Of course, for your class, I seriously doubt you would run into those limits, as most "serious" developers don't.
I could also mention that there are a couple of books, namely the Game Maker's Apprentice and the Game Maker's Companion, which include what you are looking for in the class. Not only does the software itself get taught, but general game creation concepts are also taught, including game design, and in the second book, a detailed part about stylistic art. The first book also has some things about balancing multiplayer games, just to give you an idea of the game design topics that are not software bound.
Another good thing about GameMaker(I sound like I work for YoyoGames, but I don't) is the relatively new export options. GM Studio, which you may not want to use in your class, can export to mobile platforms and HTML5/Javascript code. Considering how iOS and Android are the "hip" things these days, it may make your class somewhat more intersting to the kids knowing that if they come up with something nice(and some cash either saved are as a gift) they could make games for these devices.