Dream Game/Project?

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11 comments, last by dtg108 11 years, 3 months ago

Hey guys, just wondering, what would be your dream project if you could pick anything?

My Project info: My Dev Journal: http://www.gamedev.net/blog/1571-the-life-of-a-unity-developer/
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!
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my dream game is a zombie game, set on an island, each door is openable, each home accessible, everything from a two bedroom, to a skyscraper is completely accessible.

allow me to board up homes(by finding wood and stuff), weapons don't break(well maybe weak weapons do, but none of that crap with guns), guns should have a wide-variety are very modable as well, however they should be a bit scarce/hard to find.

also, and most importantly, zombies should be deadly, don't toss waves of zombies at me, and allow me to cut them down. i should be able to handle one or two, but after that i should start feeling a fight or flight response.

basically it should be a serious survivalist game, zombies that should be deadly, not just some background enemy to you running around, they should make you think if your capable of assaulting somewhere, and i want to go everywhere, on the island i don't want doors that you can't ever open, or buildings that are just scenery.

i hear good things about zombieU in this regard, but i've yet to be able to play it.

Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.
my dream game is a zombie game, set on an island, each door is openable, each home accessible, everything from a two bedroom, to a skyscraper is completely accessible.

allow me to board up homes(by finding wood and stuff), weapons don't break(well maybe weak weapons do, but none of that crap with guns), guns should have a wide-variety are very modable as well, however they should be a bit scarce/hard to find.

also, and most importantly, zombies should be deadly, don't toss waves of zombies at me, and allow me to cut them down. i should be able to handle one or two, but after that i should start feeling a fight or flight response.

basically it should be a serious survivalist game, zombies that should be deadly, not just some background enemy to you running around, they should make you think if your capable of assaulting somewhere, and i want to go everywhere, on the island i don't want doors that you can't ever open, or buildings that are just scenery.

i hear good things about zombieU in this regard, but i've yet to be able to play it.

My project *hint hint* http://www.indiedb.com/games/not-dead-enough-nde

My Project info: My Dev Journal: http://www.gamedev.net/blog/1571-the-life-of-a-unity-developer/
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!

This

written in this.

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

Apoch: Wow... just. wow.

My Project info: My Dev Journal: http://www.gamedev.net/blog/1571-the-life-of-a-unity-developer/
I update this more: http://forum.unity3d.com/threads/158344-Not-Dead-Enough-a-zombie-apocalypse-simulator-now-in-production!

An MMO with

- crafting including buildings and appliances like A Tale in The Desert and Wurm Online

- tactical combat like Dofus and Disgaea

- all monsters are capturable and breedable for use in the tactical combat system and also as mounts

- a better faction system than WoW's

- an NPC relationship system taking elements from Harvest Moon and Fable/Skyrim and improving on both

- story-rich quests given through those NPCs which both give the player goals and give the player a feeling of being part of the world and story (so yeah it's a Theme Park MMO even though the crafting is a bit sandboxy)

- minigames like Neopets but more integrated into the game

- and a PvP lobby/arena system

You can see why this is a "dream" game lol wink.png

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

I guess that having an engine written by me and a team would be enough for me.That way I could write the stories for my games and code.

There is an old Macintosh game, Scarab of Ra

. I have been wanting to remake this with current technology, but it requires a level of graphics design that I lack.

The projects I work on are my dream projects. They tend to be just as tangible as dreams but it keeps me interested in working on them and keeps programming enjoyable.

Other than the project I'm working on now, a project that I've had in mind for a long while now and can't get out of my head is the notion of something similar to Inindo: Way of the Ninja.

I like the idea of being able to walk around an expansive land as an individual, influencing the growth and decline of states. Just as you perform tasks for the feudal lords, I would add a couple industrial moguls whose activities you would see the results of within cities and the countryside and they can either be at odds or in the interests of the lords. And of course, you could do jobs for these people to gain wealth or power of your own. The occasional "exceptional character" would also be introduced into the game working either for against lords or moguls. Not really sure what the end would be.

A 2D role-playing game similar in style and story to two of my favorite games of all time: Chrono Trigger and Final Fantasy VI.

I'm working on it. Have been for a long, long time in fact. biggrin.png

Hero of Allacrost - A free, open-source 2D RPG in development.
Latest release June, 2015 - GameDev annoucement

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