• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
dtg108

Dream Game/Project?

12 posts in this topic

Hey guys, just wondering, what would be your dream project if you could pick  anything?

0

Share this post


Link to post
Share on other sites

my dream game is a zombie game, set on an island, each door is openable, each home accessible, everything from a two bedroom, to a skyscraper is completely accessible.

 

allow me to board up homes(by finding wood and stuff), weapons don't break(well maybe weak weapons do, but none of that crap with guns), guns should have a wide-variety are very modable as well, however they should be a bit scarce/hard to find.

 

also, and most importantly, zombies should be deadly, don't toss waves of zombies at me, and allow me to cut them down.  i should be able to handle one or two, but after that i should start feeling a fight or flight response.

 

basically it should be a serious survivalist game, zombies that should be deadly, not just some background enemy to you running around, they should make you think if your capable of assaulting somewhere, and i want to go everywhere, on the island i don't want doors that you can't ever open, or buildings that are just scenery.

 

i hear good things about zombieU in this regard, but i've yet to be able to play it.

0

Share this post


Link to post
Share on other sites
my dream game is a zombie game, set on an island, each door is openable, each home accessible, everything from a two bedroom, to a skyscraper is completely accessible.

 

allow me to board up homes(by finding wood and stuff), weapons don't break(well maybe weak weapons do, but none of that crap with guns), guns should have a wide-variety are very modable as well, however they should be a bit scarce/hard to find.

 

also, and most importantly, zombies should be deadly, don't toss waves of zombies at me, and allow me to cut them down.  i should be able to handle one or two, but after that i should start feeling a fight or flight response.

 

basically it should be a serious survivalist game, zombies that should be deadly, not just some background enemy to you running around, they should make you think if your capable of assaulting somewhere, and i want to go everywhere, on the island i don't want doors that you can't ever open, or buildings that are just scenery.

 

i hear good things about zombieU in this regard, but i've yet to be able to play it.

My project *hint hint* http://www.indiedb.com/games/not-dead-enough-nde

0

Share this post


Link to post
Share on other sites

An MMO with

- crafting including buildings and appliances like A Tale in The Desert and Wurm Online

- tactical combat like Dofus and Disgaea

- all monsters are capturable and breedable for use in the tactical combat system and also as mounts

- a better faction system than WoW's

- an NPC relationship system taking elements from Harvest Moon and Fable/Skyrim and improving on both

- story-rich quests given through those NPCs which both give the player goals and give the player a feeling of being part of the world and story (so yeah it's a Theme Park MMO even though the crafting is a bit sandboxy)

- minigames like Neopets but more integrated into the game

- and a PvP lobby/arena system

 

 

You can see why this is a "dream" game lol wink.png

0

Share this post


Link to post
Share on other sites
I guess that having an engine written by me and a team would be enough for me.That way I could write the stories for my games and code.
0

Share this post


Link to post
Share on other sites

The projects I work on are my dream projects. They tend to be just as tangible as dreams but it keeps me interested in working on them and keeps programming enjoyable.

Other than the project I'm working on now, a project that I've had in mind for a long while now and can't get out of my head is the notion of something similar to Inindo: Way of the Ninja.

I like the idea of being able to walk around an expansive land as an individual, influencing the growth and decline of states. Just as you perform tasks for the feudal lords, I would add a couple industrial moguls whose activities you would see the results of within cities and the countryside and they can either be at odds or in the interests of the lords. And of course, you could do jobs for these people to gain wealth or power of your own. The occasional "exceptional character" would also be introduced into the game working either for against lords or moguls. Not really sure what the end would be.

0

Share this post


Link to post
Share on other sites

When I was 5 years old, I started thinking about this. I wanted to make my own Doom, after a few years I wanted to make my own Quake 3 Arena or Unreal Tournament. After more years as I learned the things around making games I would be the happiest person alive if I could make either sci-fi FPS or some kind of 3D RPG possibly something like Final Fantasy games at PS2.

0

Share this post


Link to post
Share on other sites

Thanks for all the replies guys, mine would be a GTA times 1000, with all of USA explorable, every building enterable, realistic graphics.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0