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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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proanim

Fictional team names?

4 posts in this topic

I think I know answer to this question, but I want to see what others can tell me about this.

 

Is it possible to use team name and logo for your team, but if it is not registered company or anything? (like group of people under one name) Of course in case there is nothing under that name in use.

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Of course it's possible.  Anything is possible except time travel to the past (and the Star Trek holodeck).  But why would you want to?  A person whose real name is listed in the credits of a shipped game has solid credits he can point to on his resume.  A company whose real name and logo is used in a shipped game can get project offers, and can collect money for sales.  So why would you want to use fake names?

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Well not exactly fake more like not registered , but since starting any kind of business of any kind brings expenses and taxes and other money related stuff. I thought that if it is possible it can bypass problem with expenses (is this approach even legal?). Only real problem that I can think of is that if I use not registered team name and logo I will not be in position to defend it if someone wants to use it or something?

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Sorry for misunderstanding your question. 

It's not smart or good business to go into business without doing it in a businesslike way. 

If you don't register your business, you have to pay personal income taxes on the sales, and yes, as you mentioned, you put yourself in various types of risk. 

I still don't know, though, why you would want to go into business in a slapdash kind of way like that.

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I think you should decide about a name,check if a domain already exists with it,or something very close,also check if there is a trademark using it,it you're ok,you can buy the domain name now,and the the business paper work later.<br /><br />
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