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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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CBledsoejr

UDK Audio Tutorial or Reference

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Hi everyone,

 

Just looking for some resources and/or tutorials regarding UDK audio and implementation (Catering for sound designers). I had a decent grasp on UE2 way back when, but things have changed and I haven't seriously implemented in a very long time. I've had more experience in wwise than UDK.

 

I'm looking less for tutorials and more for practical reference books or online resources for proper techniques. I find that when I look at videos I have to skim through minutes of a tutorial to find a simple action I was looking for or waste time watching them with nothing that was particularly useful. Either that or a lot of "introduction to game audio" resources are very vague and not detailed enough on a practical level. (I'm not saying all are like this, just many, so if you have any good ones, please feel free to forward them!)

 

Some things I really want to dig into:

-Properly setting up music, and the next step is dynamic music. 

-What is the "right" way to set up levels and mix your sounds (Lets say you have a bunch of sound actors for buzzing lights, how would you adjust them all as a group? Or replace them all with a new sound? Let's say I want to "mute" music or a certain group of sounds in UDK to playtest if sounds are working, how do you approach this?)

-ReverbVolumes/AmbientSoundSimple vs AmbientSound - I've been confused by this because this is a bit new. But it seems that AmbientSounds don't have a visual radius, maybe I'm missing something, but creating a SoundCue seems to be the way to go, but I'm not really understanding the pros and cons of this)

 

Any help is appreciated to get me out of this rusty stage :) Thanks so much!

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Just checked out those tutorials since they were pretty short, useful, but still not detailed enough for what I am looking for.

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Funny, that was the one that kept popping up when I was looking for a solid book, seems to be well rounded and recommended, I might try and pick this up. Thanks for the input, good to hear from someone who has actually gone through it.

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