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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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touch_the_sky

Space Retards

3 posts in this topic

Hi everyone,

I would like to present to you my very new html5 game I am currently working on.

So, here's some info:

STORY
All I can say is in my game you are not a hero trying to save the princess / world / vegeterians, etc. My game gives you a unique opportunity to become a Space Murderer. A vile, nasty, evil bastard with a mission to commit genocide on good, innocent Space Retards smile.png At this stage I don't want to get into a lot of detail about the story, since no matter what this game is all about:

THE MECHANICS
It is a classic, arcade-style, 2d top-down shooter at its core. I am aiming at a distinct AtariNESque experience with a bit of a modern twist.

CONTROLS
You move with arrow keys, you try to murder with either Space or Ctrl (both Ctrl and Space do exactly the same thing). So again, a classic '1-fire-button' setup. Simples.

OBJECTIVE
Three Words: Genocide and Survival. The good, innocent retards are not so helpless after all. The very looks of you make them go apeshit, trying to crash right into you. The action can get intense at times, as it's supposed to.

SYSTEM REQUIREMENTS 
An average PC / Mac, with an average NVIDIA / ATI graphics card and latest Google Chrome browser (no plugins needed) open in a full-size window, ideally 1600x1050 screen resolution.
Playing Netflix at the same time, streaming Flash stuff, etc. in other active tab will affect the game huge time, so not recommended.

SCREEN

gameplay.jpg

 

The game can be found here:

 

Space Retards

 

Hope you enjoy it:)

 

Any constructive feedback welcome.

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Your game looks great, but my framerates aren't very good.  Running this game on my Macbook Pro @ 2.93Ghz (GeForce 9400M), I expected the framerate to be stable.  Guess not.

 

What are the system specs used to create this game?

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Hi Blueshogun,

 

Are you using the latest Google Chrome browser? The game launches in Safari as it's also webkit, but currently performance difference can be colossal between the two.

 

I tested it on a similar Macbook Pro as well as a really old iMac (can't remember the specs exactly but way lower than yours). On the old iMac it worked perfectly as long as Google Chrome was used - Safari performed really bad.

 

The lowest spec computer I used to run the game was and old, single core Pentium 4 PC which still hangs around in the office, with some shitty AGP graphics card (yep!;), and it was fine as long as Chrome was used.

 

I know there are other platforms and browsers out there, so I'll look into that in the future but currently I am focusing on the gameplay and the browser which happened to work best during my tests.

 

The other thing which could affect the performance would be if you had some Flash streaming in the other tab or another active tab with a js heavy site / app, as well as some heavy system process running.

 

And if the above is not the case, and you are indeed using new Chrome... than that gives me something to think about:)

 

Please let me know how you're getting on

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