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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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noatom

What do you need to be your own publisher

4 posts in this topic

So let's say I make a game,me and my team.And we decide that we'll publish the game using my name.

What should I ask a lawyer for? I mean I tried to make one understand what I want to do,but Game publisher...is not something that they encounter every day.

So can someone please explain what should I ask for? In law terms?
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When you say, "using my name," what does that mean?  You'd publish the game as "Noatom Smith's game, published by Noatom Smith"?

And when you say, "what should I ask a lawyer for," do you have something specific in mind, like collaboration agreement with your team, tax laws...?

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Well...I'd like it to appear on a different name,not just noatom adam for example.And I wouldn't want to involve other people in this.It would be just like:<br /><br />me + team make a game<br />i publish the game<br />the money that I receive I will split the team
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Write a collaboration agreement with your team (if any members of your team are people). See the article at miaentertainmentlaw.com

Check your government's websites to find out about business regulations, tax regulations.

Check out the directory of game attorneys at obscure.co.uk

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Have you considered getting a company registered and publishing the game under that company name?

Register yourself as the sole director, and for each member who contributes outline a profit sharing agreement on that specific title, between the company and the contributors.

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