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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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BlackMusic

Back again, posted new works!

6 posts in this topic

Good day to you, colleagues!

I haven't been here some time. Now Im working as a composer in Strategic Music studio, which leads in game sound/music prod. in Russia.

 

I'd like to show off a few our newest works. Your feedback is much appreciated!

 

Lake House: Children of Silence (Alawar) - main theme

http://www.youtube.com/watch?v=mTW7y60u5kk

 

Cursed Fates: The Headless Horseman (Fenomen Games/BFG) - Intro Video

http://www.youtube.com/watch?v=r85edu-38Qw

 

Thank you for an attention!! 

I will post there new tracks as they'll be in future!

Sincerely,

Alexandre.

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Lake House: Children of Silence (Alawar) - main theme is absolutely beautiful and a joy to listen to! Well done! I didn't want the track to end. This is also a perfect example of how effective a track can be even with some so-so samples in the mix. I don't mean that to sound like a compliment combined with a jab but rather illustrate how a well produced/well composed music can stand on it's own even with some artificial elements (like the cello part).

 

Thanks for sharing!

 

Nate

Edited by nsmadsen
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Absolutely excellent work on both tracks.  I assume these are commissioned pieces?  Are you available for more work in the near future?  I work with a couple small indie teams that might be interested in some of your work.

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Dan Mayor, thank you very much for your attention!!!
Unfortunately, I cant work on game projects without my team. But our studio can it all (400+ commercial projects ahead) We do all the stuff, related to audio/music, working always 24h/7d. You may check our website in my signature and contact our CEO Dmitry, he always answering) We'll aprreciate attention from any potential clients!!! p.s. plus not expensive as many USA sound|music studios


Seems that last time I have not posted some new audiotracks. Here we are:
https://soundcloud.com/alex_chorny/born-on-the-prairies-sketch
https://soundcloud.com/alex_chorny/once-we-met-on-earth

Sincerely, Alex!

Edited by BlackMusic
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Sent you a request on facebook, would like to talk with you live sometime and see what your team is up for.

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Good day, dear colleagues! 

Back again with some great news.

Strategic Music has produced all audio (music, FX, English vo) to ?1 HOG BFG game 9: The Dark Side Of Notre Dame Collector's Edition.

 

One of the gametracks, comments appreciate:

http://strategicmusic.ru/docs/portfolio.html?wid=320

(!!Sorry for Rus version, because we've not moved this project to English site yet.)

 

Thank you for attention!

Best wishes,

Alex

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