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ISDCaptain01

How many hours do you program in a day?

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zacaj    667

Depends a lot on my motivation.  If I'm busy or feeling out of it, I may not program at all.  The rest of the time, I'll average four hours on week days and twelve hours on weekends.

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Bacterius    13165

It depends on my mood and motivation as well, some days I don't touch a single line of code, other days I'll code all day nonstop. I never looked at it as an average, but if I had to, I would say 2.5 hours a day on average of raw coding on average. A lot of the work in development is also planning and research (both internet and in books) and that takes a lot of time too. If you program without ever stopping to read up on alternative methods to solve problem X or how to implement design Y more elegantly, you're doing it wrong IMHO.

Edited by Bacterius

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Hodgman    51234

I try and get around 6 hours of coding done per week day mellow.png

 

A while ago I installed ManicTime on my work PC to find out (it's basically just personal spyware that records what you do and lets you view graphs etc). I knew that a lot of time is taken up with thinking, planning, testing, talking, etc, but I was pretty surprised that in many of my 8-hour work days, I'd spend as little as 3 hours actually writing code!

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Postie    1559

Though I consider myself a programmer, I end up doing more project management stuff on a day to day basis at my health industry consulting job. So, on most days its actually 0 hours unless I work on my game project at home (about 1-5 hours depending on my level of motivation/tiredness).

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TTT_Dutch    240

I am a student and I play basketball ball so I try to get in 2-3 hours in after I get home from basketball and finish my homework, which ends up being around 7. Some nights I just have to much homework or have a game though and don't ever get to coding. I like to plan out my weekdays of coding on the weekends and break it up into small doable chunks (Pretty much larger functions or very small classes). So I do most of my thinking and planning on the weekends which really seems to make it easier because all I am doing is implementing on weekdays (unless I run into problems).

Edited by Riztro

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Crusable77    594

I am still a learning, so i don't get that much time non-stop coding. I go to highschool full time so i cannot program all day, so i try to get about 2 hours of learning and playing with code a day, if I am not wasting it playing Leage of Legends tongue.png.

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slicer4ever    6760

typing coding, maybe 3-4 hours a day, planning/thinking/researching maybe 6-10 hours per day(including the 3-4 for actually typing).  i spend a couple hours almost every night lying in bed going over code in my head, and possible design decisions to change for what i'm working on.  sometimes i simply can't fall asleep unless i pull up my laptop and write out some code to fix an issue, or implement some design that i've been thinking about heavily.

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BaneTrapper    1531

I personally don't even bother starting to code unless  i have 1h+  time free, cause i will get my code just started and am gonna end up with more comments to remember what stuff is for then actual code it self.

 

That being said i try to do sessions of 1h to 8h maximum.


What i usually do is program a little then recap what i have done, take a break (tea or snack), then repeat or just do something else.

 

But it happens that i lose my self in time and program for real long(4h-6h+), i just get intro it, i know what i want and i just go and do it. The project gets mega push / work done at those days and this happens more often as i start to being closer to my game being complete i just like seeing it all together in one application.

 

Love BaneTrapper.

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MilchoPenchev    1178

This is interesting. I work as a software developer, though not in the game industry, so I have to put in at least 8 hours / work day in coding, or at least dealing with code-related issues (bugs, build issues, server issues, sifting through logs etc).

 

When I had the motivation for it, I would go home and put an additional 3-4 hrs almost every day on my personal project. But it's slowly becoming harder to keep up this schedule, and lately I've only been putting in the 2-4 hours on some days, occasionally - most often weekends. 

 

This touching on another topic related to this, but I can't just work for under an hour on anything that I find interesting - so if I do start programming I often end up staying up later than i should have.

 

I think that having my hobby and my work be the same thing is actually starting to be detrimental to both right now. 

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Sheesh, compared to other I don't code enough as a programmer or I guess at least not now.  Going over a bunch of Unity tutorials and trying to learn what I need to get my game prototype fleshed out. Only got my player controller working simply, still need its tweaks.

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Josip Mati?    1304

When I'm interested, my hobby programming times go from 2h daily (weekdays; up to 6h) to whoopng 12h. Also, each session lasts at least 30 minutes straight; if I can't think of solution for a problem I'm currently facing, I'll leave it and come later. If I have "streaks" of working things (meaning I don't need to debug those parts long) that usually urges me to invest more time into it.

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BCullis    1955
5-7h for me, unless you only count the time i'm actively writing code. (Programming imo is more than just writing code)

That's a good distinction to make.  I have a programming job, and lately I've been assigned a lot of debugging tasks, meaning I'm writing code almost never.  But I'm still working with it about 6 hours a day.

 

I enjoy the days where I have a long-term task that involves a lot of design decisions and code creation, which is one reason I love my hobby project, because that's ALL it is for a while yet.  But I'd say I work with code 8 hours a day during the weekdays (between dayjob code and game code).

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Serapth    6671

Probably about 2 hours...  it spikes and declines on a regular basis.  That said, I spend more time writing about code than coding these days... which I actually prefer.

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Digivance    1724

10 - 12 hours a day 5 or 6 days a week, but it is also my job as well as my hobby.  Clients and paying customers get the bulk of my time with my own personal projects only making minor progress.  I believe I am a bit of a fanatic when it comes to coding and knowledge though, many other programmers tend to spend a lot less time perfecting their art.

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About 6 hours a day, six or seven days a week. Most of the time is wasted on GameDev, so probably only about 1 1/2 hours a day is actual work, on average.

 

When I'm making good progress, alot more of the hours go to actual programming work.

When I'm not making progress, alot more of the hours go to browsing GameDev and helping newer programmers. You can chart the progress of my game by watching how fast my GameDev rating rises - huge increases in rating indicates slow progress of my project. laugh.png

Edited by Servant of the Lord

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Telastyn    3777

[quote]I'd say in a given week I probably only do about fifteen minutes of real, actual, work.[/quote]

 

Amusing quotes aside, I get around 3 hours in a workday currently. That's high for most workplaces I've been, and much lower than when I had free time.

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Aliii    1456

I guess by programing you mean coding + thinking about what to code(how the algorithms gonna work, how the classes gonna work together).
Now that is my dayjob so thats 8 hours a day and 0 on weekends.(When I started I could work on my own projects 10-12 hours on weekends, but I ran out of energy soon) Before this job something between 6-8 hours, sometimes 0, sometimes 15+:) 

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