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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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EthanHall

Is there a code writing thing for Chromebook

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I just bought a Chromebook and also just got into programming but I would like to work on my laptop. I've got the Samsung 550 so I'm pretty sure that it's good enough I just don't know where to get it.

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Since chromebooks use Chrome OS by default, far as I know unless you're installing Linux you can only run web-based applications.

 

While I'm not overly familiar with it, I've heard decent things about Code Run.

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There are two kinds of code writing things:

 - Compilers (take the text of your language, and turns it into computer-assembly or some kind of bytecode)

 - IDEs (Programs similar in appearance to Microsoft Word where you can type in your code, that has a button that sends the text to the compiler)

 

What language are you wanting to program in? If you haven't chosen one yet, might I recommend Python?

I'm not sure how easy it is to program on a Chrome Book, nor what IDEs and compilers are available for it, but this fella seems to be in a similar boat.

 

Perhaps for a Chrome Book, learning Javascript would be better, since Javascript can be executed within your web browser and doesn't need to be compiled.

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A chromebook might not be the best choice for programming.

If you just bought it, maybe you could get a refund and get a Windows laptop?

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A chromebook might not be the best choice for programming.

If you just bought it, maybe you could get a refund and get a Windows laptop?

 

Just don't get a Windows Surface RT (I think Visual Studio won't run on that). 

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If your looking to program in c/c++ for the chromebook as im currently attempting I believe the best way is to compile native client code.

https://developers.google.com/native-client/

 

It has some basic example that will get you going in no time with the added benefit it will run on windows/mac/linux without any extra work!

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It sounds like he wants to write code *on* his chromebook, in addition to running it there, presumably.

 

If you want to write/run C or C++, then there are basically two options -- Install ChrUbuntu and work in a fairly full-fledged linux environment, or just flip into developer mode where you can bring up the terminal, install some packages, and work with console tools to write your code.

 

The downside of the former method is that ChrUbuntu eats a lot of your Chromebook's space, the downside of the later is that you'll have to develop your command-line-fu, and learn one of the console-based editors like Vim, Emacs, or Nano. Depending on your preferences, the later may not be much of a downside at all.

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