• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
JimmyRose

OpenGL Start Guide Help

3 posts in this topic

Hello,

 

I've been wanting to start OpenGL for quite a while now and I've been searching for the best place to start.

I recently purchased OpenGL Programming Guide 5th Edition aka The Red Book which covers OpenGL 2.0, but recently I was told that I was learning depreciated code and I would be wise to find a more recent book or tutorial on OpenGL. I personally loved The Red Book, it didn't take me long to get things on the screen, it was easy to read, and I understood everything while I was breezing through the book.

 

So my questions start:

Would I gain anything from reading The Red Book? or Would I just be shooting myself in the foot?

If learning from The Red Book is a bad idea is there anything comparable, as far as text books?

What's the ideal API to use while "LEARNING" OpenGL?

 

There are a few tutorials online I've been reading one of them seem to be rather popular: http://www.opengl-tutorial.org/

It was recommended on NeHe website. I was going to use it but when reading the tutorials it is advertise as using "Easy C++" and I don't want to be protected from learning something that may be easy from me but is left out to be more friendly to those who may not understand C++.

To those who have used it or have read it, would you recommend it?

 

Another website that seems to be very popular and is also organize very much like a text book, is http://www.arcsynthesis.org/gltut/index.html

Reading the introductory I was very convinced this was the best path for me learning OpenGL and Modern Graphics Programming. But it was difficult for me to get started I was unable to get Premake 4 to work and there seems to be little to no real walkthrough on how to use it. I'm not an expert on using the command line but it was a tutorial I really wanted to get started on.

To those who have used it or have read it, would you recommend it?

Can anyone walk me through using Premake 4? I tried the walkthrough on the website and I get errors.

 

As far as text books go OpenGL Shading Language 3rd Edition seems to be a highly rated book on current OpenGL.

Is this book comparable to The Red Book?

 

I hate to post questions that may have already been answered but I've been searching and I was unable to find answers to my questions.

Thanks for any help!

0

Share this post


Link to post
Share on other sites

http://www.arcsynthesis.org/gltut/ is really good and the 4th edition of the OpenGL super bible has been declared better then previous and the most recent one, but it is a tad older, but it gets you all the valuable knowledge.

Check out also:

http://www.glprogramming.com/red/

This lecture is still up. Worth check out http://www.cs.cmu.edu/afs/cs/academic/class/15462-f10/www/

http://openglbook.com/the-book/

 

Before you do this, make sure you have at least a decent/firm understanding of 3D mathematics.  I am currently reading http://www.amazon.com/Interactive-Computer-Graphics-Top-Down-Shader-Based/dp/0132545233  to get some deep knowledge before i completely dive into OpenGL

Edited by Cdrandin
0

Share this post


Link to post
Share on other sites

The arcsynthesis building instructions work. Just follow them closely and don't blindly jump over the pages. And thinking about it, its pretty much how you should deal with the rest of the book.

0

Share this post


Link to post
Share on other sites
The arcsynthesis building instructions work. Just follow them closely and don't blindly jump over the pages. And thinking about it, its pretty much how you should deal with the rest of the book.

I have no doubt that his instructions work, one reason I wanted to follow his tutorials is because of his explanation of whom the tutorials were targeted for.

I can't get Premake 4 to work or to tell you the truth I'm really confused on how to use it. If someone could fully explain how to get it setup I have no qualms that I'll be able to breeze through the tutorials.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0