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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Mark Leffingwell

[HeroEngine] FPS MMO

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We are Studio Unlimited and we've just purchased a Hero Engine subscription. We are excited to be producing our first game with it. Game Development has always been a dream and now it looks like the tools are finally available. As this is the first foray into game development we have much to learn and look forward to. We look forward to meeting community members and hearing from you! smile.png

Our first game is going to be a FPS with some RPG elements titled, "the Unknown". It will have Factions and Organizations (Guilds) with heavy emphasis on Team Play and Territory Control with Character advancement in on the RPG side. Vehicles will also play an important role in the game. In its first iterations the game will be set in an Urban Megapolis and will be the foundation for where the action takes place. We then hope to expand into Rural areas to broaden the scope

My strong suits come in the form of Design and Direction with empahsis on Environmental/Map Design, not to say Game Development as whole doesn t interest me, its just I am realistic as to where my strengths lie. My experience comes in the form of being an avid video game lover/ player. As well I have some experience using 3DStudio Max and am learning ZBrush as it looks promising.

My partner is also a video game enthusiast/ player who has been playing games since his earliest age and is very interested in a future as a Game Developer.

We are both excited about HeroEngine and the possibilities it has opened for us.

Currently we are seeking knowledgeable people in the areas of:

General HeroEngine Knowledge


HSL Programming

Character Modeling/ Animation

Asset Creator

who are willing to volunteer their time/ efforts on helping making this game a reality.

If you feel like you would be interested in joining this team and have the above skills, please leave your contact information here on this post.

Thanks, ..and we look forward to hearing from you!

Studio Unlimited

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