Far Cry 2 and 3 are developed by UbiSoft Montreal, not Crytek.
Your reaction to Crysis 3?
These kinds of AAA FPS games looks so over-darkened to me, as if there wasn't enough ambient light. It doesn't look realisitic, instead I can1t really see what's going on. Okay, maybe there are settings for that, but why are demos made this dark?
Obviously stupid questions, the last AAA FPS I played was CoD 2, and it looked quite right in that regard. But these demos, not something that I can enjoy looking at.
Obviously stupid questions, the last AAA FPS I played was CoD 2, and it looked quite right in that regard. But these demos, not something that I can enjoy looking at.
Well, you could compensate by walking by the beach on Far Cry 3. It may damage your eyes permanently though.
The only thing CryTech means to me is ego.
When Luminous Engine and Unreal Engine 4 came out CryTech went out of their way to trash-talk them. “We are the only engine that blah blah blah’s.”
Jerks. Seriously.
L. Spiro
When Luminous Engine and Unreal Engine 4 came out CryTech went out of their way to trash-talk them. “We are the only engine that blah blah blah’s.”
Jerks. Seriously.
L. Spiro
btw if you check out their SDK,EVERYTHING in the headers is named Cry###,its CryDev,CryString,CryMath,CryPhysics uhm...I guess they got obsessed with the engine itself instead of the game,even in the game it's CryNet,CryLab,CryEverything o_o
btw if you check out their SDK,EVERYTHING in the headers is named Cry###,its CryDev,CryString,CryMath,CryPhysics uhm...I guess they got obsessed with the engine itself instead of the game,even in the game it's CryNet,CryLab,CryEverything o_o
Brand identity.
Also, maybe their compiler doesn't support namespaces.
btw if you check out their SDK,EVERYTHING in the headers is named Cry###,its CryDev,CryString,CryMath,CryPhysics uhm...I guess they got obsessed with the engine itself instead of the game,even in the game it's CryNet,CryLab,CryEverything o_o
I don't think that's that crazy. A lot of the engine's I've worked with have engine specific prefixes in some form or fashion.
I don't think that's that crazy. A lot of the engine's I've worked with have engine specific prefixes in some form or fashion.
Indeed, although sometimes the meaning is legacy; all of our prefixes are 'Ne' (so "NeGfx" for the graphics layer) which would have come from 'Neon' (the original engine name) instead of Ego (the current engine name) :D
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