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mrheisenberg

Your reaction to Crysis 3?

29 posts in this topic

*shrug* Nice tech demo. Maybe someday someone will make a game with that engine. Nothing special about the graphics. It's standard issue stuff that targets top of the line hardware.

The Crysis games make me think of when Unreal was new. It was all about the engine, and nothing about the actual game content was good. Especially the first level of the game, which was set up as a series of rooms that were tech demos for engine features.
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I'm all out of fcks to give for Crytek.

 

I'm sure they have some very talented programmers and artists but the whole "making a game" thing, and the kind of Company - Customer relationship they (don't) have going on, well, no thanks.

 

I'm looking forward to await pleasantly for other games from nicer developers instead of being dissapointed again and again.

Edited by TheChubu
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o_o I guess I can also add to the anti-crytek vibe:they bought a studio where I knew some guys(Black Sea Studios) that made the awesome(for its time) game Knights of Honor,but I lost touch a while ago and the studio hasn't made a game since...infact a Knights of Honor sequel was planned and it would have been epic...

P.S. imagine if you were Cevat(Crytek CEO) and you could lead the Crytek developers,I'd tell them to focus on character destruction and allow players to shoot bullet holes in each-other and bleed *dreams away*

Edited by mrheisenberg
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o_o I guess I can also add to the anti-crytek vibe:they bought a studio where I knew some guys(Black Sea Studios) that made the awesome(for its time) game Knights of Honor,but I lost touch a while ago and the studio hasn't made a game since...infact a Knights of Honor sequel was planned and it would have been epic...

P.S. imagine if you were Cevat(Crytek CEO) and you could lead the Crytek developers,I'd tell them to focus on character destruction and allow players to shoot bullet holes in each-other and bleed *dreams away*

Shoot holes trough one another? Is that your definition of improved gameplay? Knights of Honor must have been great...

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I didn't like the art or gameplay style of Far Cry or any of the Crysis parts. Sure they always try to produce something technical advance, but that's all there is.

 

They don't offer a good story or great gameplay.

I don't even remember what happened in any part of it, I do remember tropical islands, mutant, koreans, ice as well as aliens. None of them where particular impressive. They try to do hightech but in the end, their worlds are sterile (a bit like one would describe the world of Portal directly after it was build).

And maybe I'm the only one that doesn't like the nano-suite. Is there anything else that is particullary innovative?

 

Sure unreal was also a strange mix of scifi, medival, industrial and alien elements. But somehow it impressed me more, I replayed it many times, something I never did with any crytek game.

Maybe it was because I was younger and crytek is just targetting other players than me.

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o_o I guess I can also add to the anti-crytek vibe:they bought a studio where I knew some guys(Black Sea Studios) that made the awesome(for its time) game Knights of Honor,but I lost touch a while ago and the studio hasn't made a game since...infact a Knights of Honor sequel was planned and it would have been epic...

P.S. imagine if you were Cevat(Crytek CEO) and you could lead the Crytek developers,I'd tell them to focus on character destruction and allow players to shoot bullet holes in each-other and bleed *dreams away*

Shoot holes trough one another? Is that your definition of improved gameplay? Knights of Honor must have been great...

Uhh, dense much? I think he means have a bullet that perforates one player, killing him (possibly triggering a slow and frustrating bleed-out death) while the bullet keeps going to hit another player or something else. Not really difficult to implement as a gameplay mechanic (how hard can it be) but the graphics part might be challenging.

 

Because shooting an electromagnetically propulsed bullet for it to be utterly stopped when it hits some dude's unarmored chest just doesn't cut it. Come on, we're not asking for an intricate simulation of the bullet's path through flesh and ribs, but some credibility! Plus you could line up awesome combos that way - good for stealth mechanics.

 

I mean, obviously you wouldn't do that for every weapon, that would be insane, but, for instance, the gauss rifle was really underwhelming in Crysis 1, at least to me. I was expecting a devastating weapon (that could even damage tanks and stuff) when I first picked it up, but it was just some underpowered sniper rifle.

 

I personally liked the nanosuit, because it's self-contained, but the energy mechanic is a bit crap, and kind of undermines the whole concept IMHO.

Edited by Bacterius
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I suppose I am one of the few who found the Crysis and Far Cry games actually quite fun to play.   I'm still on Far Cry 3 right now but playing through the game with just a bow has made for quite a challenge to maintain stealth.   I've actually been more disappointed by a lot of the other mega-budget AAA blockbusters by comparison (like the Modern Warfare games.. ugh).   Though I am more of a casual gamer who hops on single player to get my mind off of work.

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I enjoyed Far Cry 1 - enough to beat it's excessively long and repetitive hours of gameplay at the end of the game, and Far Cry 2 - I put in about 15 before I got bored, but it was a great 15 hours and totally worth the purchase.

 

I didn't particularly like Crysis 1 - I just couldn't get into it. The controls felt wonky, but that was because I'm not used to (modern day) over-the-shoulder camera controls.

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I suppose I am one of the few who found the Crysis and Far Cry games actually quite fun to play.   I'm still on Far Cry 3 right now but playing through the game with just a bow has made for quite a challenge to maintain stealth.   I've actually been more disappointed by a lot of the other mega-budget AAA blockbusters by comparison (like the Modern Warfare games.. ugh).   Though I am more of a casual gamer who hops on single player to get my mind off of work.

 

I didn't finish either of the Crysis games, but I've played all of the Far Cry games to completion. I enjoy them much more than the rails shooters that most modern FPS have become.

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That looks amazing. I can't wait to pick this up. I was a huge fan of Crysis 1 and 2.

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These kinds of AAA FPS games looks so over-darkened to me, as if there wasn't enough ambient light. It doesn't look realisitic, instead I can1t really see what's going on. Okay, maybe there are settings for that, but why are demos made this dark?

Obviously stupid questions, the last AAA FPS I played was CoD 2, and it looked quite right in that regard. But these demos, not something that I can enjoy looking at. Edited by szecs
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The only thing CryTech means to me is ego.
When Luminous Engine and Unreal Engine 4 came out CryTech went out of their way to trash-talk them. “We are the only engine that blah blah blah’s.”

Jerks. Seriously.


L. Spiro
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btw if you check out their SDK,EVERYTHING in the headers is named Cry###,its CryDev,CryString,CryMath,CryPhysics uhm...I guess they got obsessed with the engine itself instead of the game,even in the game it's CryNet,CryLab,CryEverything o_o Edited by mrheisenberg
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btw if you check out their SDK,EVERYTHING in the headers is named Cry###,its CryDev,CryString,CryMath,CryPhysics uhm...I guess they got obsessed with the engine itself instead of the game,even in the game it's CryNet,CryLab,CryEverything o_o

Brand identity.

Also, maybe their compiler doesn't support namespaces. biggrin.png

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btw if you check out their SDK,EVERYTHING in the headers is named Cry###,its CryDev,CryString,CryMath,CryPhysics uhm...I guess they got obsessed with the engine itself instead of the game,even in the game it's CryNet,CryLab,CryEverything o_o

 

I don't think that's that crazy. A lot of the engine's I've worked with have engine specific prefixes in some form or fashion.

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I don't think that's that crazy. A lot of the engine's I've worked with have engine specific prefixes in some form or fashion.

 

Indeed, although sometimes the meaning is legacy; all of our prefixes are 'Ne' (so "NeGfx" for the graphics layer) which would have come from 'Neon' (the original engine name) instead of Ego (the current engine name) :D

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The Crysis games make me think of when Unreal was new. It was all about the engine, and nothing about the actual game content was good. 

 

You're kidding, right?

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These kinds of AAA FPS games looks so over-darkened to me, as if there wasn't enough ambient light. It doesn't look realisitic, instead I can1t really see what's going on. Okay, maybe there are settings for that, but why are demos made this dark?

Obviously stupid questions, the last AAA FPS I played was CoD 2, and it looked quite right in that regard. But these demos, not something that I can enjoy looking at.

 

Yeah it's pretty easy to have that problem once you start introducing things like filimic tonemapping and color grading, which are often used to boost contrast (which boosts perceived "colorfulness") at the expense of losing some of your visible range for a particular exposure value. It can be difficult to get the exposure and lighting right in a game, since you can't tweak the camera settings and lighting for each shot you can with movies.

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if i remember correctly, crisis 2 looked amazing in demo's, and had photo-realistic looks as well, but then the game hit shelves, and it was severely handicapped to the trailers(although i could be remembering wrong.)

Edited by slicer4ever
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if i remember correctly, crisis 2 looked amazing in demo's, and had photo-realistic looks as well, but then the game hit shelves, and it was severely handicapped to the trailers(although i could be remembering wrong.)

The console version (and low-detail PC version) would've definitely been severely handicapped compared to the trailers.

 

On many of the games that I've worked on, we've had a "screenshot mode" rendering setting, which sets everything to maximum detail, and also increases the resolution by 8x (e.g. 1280x720 -> 10240x5760), which when downsampled back to the standard resolution is basically 64x super-sampling. You can achieve such large resolutions by splitting your view frustum up into a grid of smaller frustra, rendering, say a 1280x720 cell of the final image at a time, then stitching them all together.

This is used for sending out screenshots to magazines and for rendering out trailers, but is anything but real-time (real-time gameplay footage can use this mode by recording gameplay with a replay system, then playing it back in "screenshot mode").

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