Introducing Normals make objects "twisted".

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10 comments, last by korvax 11 years, 3 months ago

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Enable debug from D3D control panel. It should provide you some insight about the problem.

You don't do it from the control panel in D3D11*, you do it by passing D3D11_CREATE_DEVICE_DEBUG when creating the device.

*Technically you can still do it by forcing the debug layer to be enabled for a given process, but it's way easier and more robust to just do it with code. Plus you probably only want it on for debug builds.

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HI all just go give some feedback on this. It all works now i dint do any meaning full changes to the code, but it seems that VS was building different version of the libraries, i dint see that warning before. Not sure why this happen, but i have had this problem before. Anyhow no when all version are in lined it works this. Thx all for the help.

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