• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
JohnRaptis

SDL + XCode ... not linking?

1 post in this topic

Hi all,


First a caveat: I'm a windows programmer with only mild expertise on the mac.  I dev primarily on windows, and port to Mac.  So if you answer this question, you'll have to explain to me as if I were a child.

 

Now!  I recently discovered that the version of SDL that I'm using is incapable of doing fullscreen on OSX Lion.  Others say get the latest SDL, it's fixed.  So I got the latest SDL.

 

When I add SDL to my projects, I don't do anything special-- I grab SDL.framework, and drag it into my project, and it all "just works."

 

But with the most recent SDL, when I do this, it doesn't work.  The program crashes on startup with the message:

 

Library not loaded: @rpath/SDL.framework/Versions/A/SDL Referenced from:
/Users/USER/Desktop/*/MyApp.app/Contents/MacOS/MyApp 
Reason: image not found

I have limited XCode expertise.  I have tried removing SDL completely, re-adding it, adding it manually to the copy files and link with executable steps, all with the exact same results.  One note: I do NOT have SDL installed on my system, and never have.  I've always just used a copy of SDL.framework that I keep in my personal work folder, and never had any problems before.

 

Can anyone tell me what I'm doing wrong?

 

Again, to clarify: With my older version of SDL, it all works fine (but crashes on fullscreen).  If I replace the older SDL.framework with a copy of the newer one, that's when it all goes to hell.  Theoretically, nothing should have changed, right?

Edited by JohnnyLightwave
0

Share this post


Link to post
Share on other sites

It sounds like you're trying to have the SDL framework copied into your game's application bundle when you build the project, but the framework isn't being copied. Since you don't have the SDL framework installed on your system, the game doesn't work because there's no SDL framework on the system. You can check to see if the SDL framework is in your game's application bundle by selecting the game in the Finder, right-clicking, and choosing Show Package Contents. The SDL framework should be under Contents > Frameworks in the application bundle.

 

If the SDL framework isn't in the application, you have to tell Xcode to copy it. Instructions for doing this are in the following article:

 

Using SDL with Xcode 4

 

Read the comment from Adam on Feb. 2, 2012 in the article. He has a workaround if the SDL framework isn't being copied to the application bundle.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0