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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Cornstalks

How does Google know about my GameDev.net profile?

30 posts in this topic

Does Google Chrome gather any "extra" information? Also doesnt google use bots, crawlers, zerglings etc... to gather information even if you are avoid their services like the scourge?

This discussions got me thinking, is it possible to avoid directed adds and lessen the data gathering by using vpn or tor? Edited by Psilobe
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[quote name='Psilobe' timestamp='1358550359' post='5023018']
is it possible to lessen the data gathering by using vpn or tor?[/quote]

My guess would be minimally, if at all.

 

Your IP has to be fairly stable in the short-term if you want to access common services (servers will tend to disconnect your session when your IP changes). And companies like Google are already very good at correlating dynamic IP addresses to the same user...

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Does Google Chrome gather any "extra" information?

 

Only to the extent of offering search suggestions when using the search bar - but that's something the google search engine does anyway, so it's just as if you were using Google.com directly - and you can disable it in Chrome's settings or change your search provider.

 

The other thing is every letter you type into the search box is instantly returned as a search "C(at) - Ca(t) - Cat - Cat P(ictures) - Cat Pi(ctures)" - when you do that, naturally it has to send every keystroke (in the browser search box) to Google to instantly return results - but it warns you ahead of time ("Enable Instant for faster searching (omnibox input may be logged)", and you can disable it, and I think it's even disabled by default.

 

Google Chrome is also open-source, so it's more likely to get caught doing extra monitoring than something closed-source.

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[quote name='Servant of the Lord' timestamp='1358554037' post='5023037']
Only to the extent of offering search suggestions when using the search bar - but that's something the google search engine does anyway[/quote]

It also happens in pretty much every other major browser - Safari and Firefox both offer live search suggestions too (though I don't recall if you have to install it separately for FireFox).

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Google Chrome is also open-source, so it's more likely to get caught doing extra monitoring than something closed-source.

Kind of*. A large part of Chrome was released in September, 2008 as the open source Chromium project[1]. Chrome itself isn't really open source; it's Chromium that is the open source project (which Chrome pulls from). However, the differences between the two are pretty minimal. Chrome for Android is a fork of Chromium, but they try to merge changes to it back into Chromium and WebKit to resolve the fork. Chrome collects a little bit of info, but like you said its quite minimal. It also implements Do Not Track, if you want that.

 

*Sorry, I hate to nitpick! I just think the subtle differences are interesting.

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[quote name='Cornstalks' timestamp='1358185069' post='5021472']
How on earth did Google know I wrote this post (4 years ago!)?
[/quote]

I typed out the entire URL from the e-mail image, only to find you'd already linked to the post further below...

 

 

Anyway, reading this thread has made me scared.  I'm contemplating buying one of those pillows that light up when you squeeze them, so I can sleep easy at night.

 

This isn't entirely related, but something that bothers me is the way every search I make in search boxes are saved...for a seemingly unlimited amount of time.  If I use a search engine on GameDev, I can find searches I've made on Unity's documentation ("transform", "rigidbody", etc.).  The internet is becoming scary.

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