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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Chris Tate @ BinaryModular

Hello all! Game developer just starting up, needing tips and feedback

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Hello all. I used to use this forum quite regularly 6-7 years ago. Much has changed but there are so many nice features added to the site. I have been in and out of jobs, primarily focusing on my game project Sports Fiction over the past year or so, and have practically lived in the TGC community which is where I get the DirectX tools for developing the game. I also created some mapping and DBPRO tutorials.

Thumb-SportsFiction-Screenshot-63-Maylin

Being away for so long makes me feel like a noob. So ...
I’ll be honest, I am a little lost because there are so many links and pages on this site and little spare time available to get the most of my visit. I will be taking a look, but nothing quite beats a keyword search than the direction of experienced site users and developers.

Any interesting articles, posts, links, projects that would interest a solo game developer like me? I am desperate for ideas for my game and for getting some exposure. I need to find people with similar interests or in a similar position.

There are a number of Indie game development portals growing in popularity which I will look at in a few days; for now I will stick around GameDev and browse any interesting projects whilst showcasing my own.

Are there any DirectX game developers around working on racing or sports games by any chance who may have provided tips or have a journal? Any HLSL code articles you recommend?

Are there any users of DBPRO or any TGC game development tools around here? I imagine most people use Unity or XNA or something.

Thanks for your time Edited by Chris Tate @ BinaryModular
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