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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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romul_0001

need help with old code and today software

2 posts in this topic


hi there!
im total newbe and have a problem.iv got Andre Lamothe book "tricks of windows game programming gurus" and when im compiling first example in this book ive got errors:

Warning 1 warning C4101: 'ps' : unreferenced local variable
Warning 2 warning C4101: 'hdc' : unreferenced local variable
Error 4 error LNK2019: unresolved external symbol _DirectDrawCreateEx@16 referenced in function "int __cdecl DD_Init(int,int,int)" (?DD_Init@@YAHHHH@Z)
Error 5 error LNK1120: 1 unresolved externals

and some more.but if go to project properties and change character set from Unicode to multibyte I end with errors 4 and 5 only.

now the book is from 2002 so the .cpp files and Im using visual studio 2012 express with windows 8 with directx sdk that comes with it.
I don't see ddraw.lib in sdk folder and don't know what to do and how to resolve the errors above
any help please will be appreciated
thank you

 

source files:

Edited by romul_0001
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The warnings don't really matter.

The errors are link errors. If you look at the documents page for DirectDrawCreatEx you'll find what lib you need: http://msdn.microsoft.com/en-us/library/windows/desktop/gg426116(v=vs.85).aspx

Then in the project settings, linker section, make sure you are linking to that lib.

However, I honestly don't even know if DirectDraw functions are still part of directX sdk. That is pretty old stuff. But I suppose it would still be in the libs for directX 9.c
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AFAIK Direct Draw was depreciated in dx8, and removed altogether from dx9(someone with better knowledge can correct my timeframes). You will either need to procure an older SDK, or attempt to port the code to a different api, such as the more modern dx11

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