Jump to content
  • Advertisement
Sign in to follow this  
KingNothing33

I've got a Feeling

This topic is 2279 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Um, the people who have already commented....?

 

I don't really have a source for that except for the 4 or 5 people that have commented above my previous comment saying something along the lines of that..

Not saying that it's definite.. 

Share this post


Link to post
Share on other sites
Advertisement

King, if you draw up a detailed GDD with a list of assets needed and a list of features needed everything might start falling into place. Your programmer and artist friend might be willing to join you and even follow you if you can present them a clear, clear, clear vision of your project. They'll want to know exactly what they're signing up for. 

 

Personally, I disagree that most small teams don't have set roles. Dividing labor up properly is the way to go, imo.

 

As for you- there's always room for a person with a plan. Scheduling, marketing, level design, character concepts (even bad art can be very helpful to your artist), recruitment, budgeting, enemy design, story-boarding, etc. 

 

But again- don't start anything until you have your GDD. Shoot for 5-8 pages at first. I suggest Googling GDD examples and basing yours off whichever one best suits your style/abilities. 

Share this post


Link to post
Share on other sites

Personally, I disagree that most small teams don't have set roles. Dividing labor up properly is the way to go, imo.

 

Have set roles, divide up the labor, certainly. But each team member needs to be flexible.  Sometimes it's useful, enjoyable, or necessary for someone to put on a different hat for a while to get something done.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!