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oceanicnoiseworks

Crysis 3 Trailer - Sound Design Demo

5 posts in this topic

Hey guys!

 

Here's a sound design demo for the Crysis 3 trailer that I finished a few days ago. As opposed to most game trailers, I decided not to include any music so that the sound design elements could be the main focus.

Let me know what you think!

 

Cheers.

 

https://vimeo.com/57324814

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I've been thinking a bit more about my feedback and perhaps I'm completely off the mark. I just keep feeling like something is missing but am not putting it into words well.

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Awesome. I'm selling my microphones and giving up sound design after seeing this ;)

I do agree with Nate, something seems to be missing. Some percussive elements along with general synth pad or other ambience would really help. Honestly, though, it feels like it needs either music or a narrative. Having people yelling or talking would really fill in the gap, as it feels like your audio is more of a backing track of sorts. It just feels like it's giving way for something over top of it.
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Now that's some top tier sound design!
I don't agree with the opinion that this should have some form of crescendo. That's mostly the soundtrack's role. The trailer composition is as it is - there's no real climax moment there, so I didn't expect any building up.

However, I do agree with nsmadsen in terms of lingering reverb tails. Also, a big bottom low frequency droning could greatly enhance the overall impression.
Well ok, maybe not droning exactly. What I mean, is that, apart from making longer reverb tails, a boost in sub low freqs would make it even more appealing (but don't boost anything below 30hz).

Then again, like with almost everything... apply that with moderation.

Kristoff K. Edited by Kristoff K.
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