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jcsantiago

Looking for a sample Gantt Chart

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Hi Guys,

 

I've been out of game development for some time now and I'm looking to get back in. I wanted to start by refreshing my memory on project management. 

 

I'm a real hands on kind of person so the best way for me to refresh would be to get a hold  a sample Gantt Chart from a real project. It doesn't have be a large project, something as small as a flash game would due.

 

Does anyone know where I could find one or is anyone willing to share one with me? I am willing to sign an NDA if necessary.

 

Thank you for your help.

 

Regards,

 

JC

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Thousands of hits on google images on "Gantt chart". Is there any reason they don't suffice so refresh your memory? smile.png

 

 

I'm not sure if that a real question or if your trolling.

 

However if it is areal question, the reason I am looking for a real working gantt chart. You can not work with an image. Also have a real gantt chart will tell me in detail how long people spend in different stages of development.

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Then you are not looking for a Gantt chart.  

 

Instead you are looking for an actual development schedule from a completed game.

 

 

Although Gantt charts can work well for fields where workers are interchangeable cogs, they are horrible for software development.  

 

Their job is essentially a tally of work completed, with sequential linear dependencies between tasks where the project is essentially specified up front.  Programmers are not interchangeable; a task may take one developer twice as long as a different developer.  Dependencies between tasks are generally non-linear and often non-sequential, and are difficult to specify in advance.  That is the opposite of what Gantt charts are good at.

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If you're interested, I'd personally recommend the Agile set of methodologies. This might alter your understanding of software development "schedules"...

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Thanks Orymus3. I am also looking for other bits of real world information. Such as how long teams take to create a game, their real world process, how long they spend in each phase etc.

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Thanks Orymus3. I am also looking for other bits of real world information. Such as how long teams take to create a game, their real world process, how long they spend in each phase etc.

 

Time to create a game (and length of time in a phase) varies depending on the platform and the experience of the team. Want to name a platform and genre?

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Such as how long teams take to create a game, their real world process, how long they spend in each phase etc.

Where I am sitting right now I can see members from four different game teams.

 

All of the teams have overlap; the design and prototyping comes first and generally happens during the alpha/final phase of the previous project.  

 

Two of them turn out a new mini-game (a full-featured DLC pack) about every four weeks.  Design verification and prototyping is about a half week, main development is about a week, alpha is about a week, final is about a week.  The extra half week is useful as a buffer.

 

Another team turns out a new game about every six months.  They spend about 1 month in design verification and prototyping, 3 months in main development, about 3 weeks in alpha, about 3 weeks in beta, and about 3 weeks in final.

 

The fourth team puts out a major title about every 12 months.  They spend about 2 months in preproduction, design verification, prototyping, etc., about 7 months in main development, 1 month in alpha, 1 month in beta, 1 month in final.  

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