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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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jcsantiago

Looking for a sample Gantt Chart

10 posts in this topic

Hi Guys,

 

I've been out of game development for some time now and I'm looking to get back in. I wanted to start by refreshing my memory on project management. 

 

I'm a real hands on kind of person so the best way for me to refresh would be to get a hold  a sample Gantt Chart from a real project. It doesn't have be a large project, something as small as a flash game would due.

 

Does anyone know where I could find one or is anyone willing to share one with me? I am willing to sign an NDA if necessary.

 

Thank you for your help.

 

Regards,

 

JC

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Thousands of hits on google images on "Gantt chart". Is there any reason they don't suffice so refresh your memory? smile.png

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Thousands of hits on google images on "Gantt chart". Is there any reason they don't suffice so refresh your memory? smile.png

 

 

I'm not sure if that a real question or if your trolling.

 

However if it is areal question, the reason I am looking for a real working gantt chart. You can not work with an image. Also have a real gantt chart will tell me in detail how long people spend in different stages of development.

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Then you are not looking for a Gantt chart.  

 

Instead you are looking for an actual development schedule from a completed game.

 

 

Although Gantt charts can work well for fields where workers are interchangeable cogs, they are horrible for software development.  

 

Their job is essentially a tally of work completed, with sequential linear dependencies between tasks where the project is essentially specified up front.  Programmers are not interchangeable; a task may take one developer twice as long as a different developer.  Dependencies between tasks are generally non-linear and often non-sequential, and are difficult to specify in advance.  That is the opposite of what Gantt charts are good at.

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If you're interested, I'd personally recommend the Agile set of methodologies. This might alter your understanding of software development "schedules"...

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Thanks Orymus3. I am also looking for other bits of real world information. Such as how long teams take to create a game, their real world process, how long they spend in each phase etc.

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Thanks Orymus3. I am also looking for other bits of real world information. Such as how long teams take to create a game, their real world process, how long they spend in each phase etc.

 

Time to create a game (and length of time in a phase) varies depending on the platform and the experience of the team. Want to name a platform and genre?

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You won't know how long things take until you have some experience doing them. You need to write your GDD and find your team. Start talking to them about setting their own goals/deadlines, and then work with them through those initial expectations. After that, you'll have a better idea and might be able to set up some kind of reliable schedule. 

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