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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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chosenkill6

University of Toronto

5 posts in this topic

Anyone here go to UofT for Computer Science? My university applications are just around the corner so I just wanted some feedback about the UofT program. Any input on other universities for the same program in Ontario are also welcome, just that UofT is what my goal is for now.

 

Some questions I had:

 

-UofT requires Calculus and English as prerequisites + 4 courses of your choice, my Advanced Functions mark wasnt that great (81) but its is pretty standard that if you apply you give that mark as well so would that affect my chances if I don't enter that mark or what if I do enter that mark but it isn't that great.

 

-What was your mark range when you applied for university? (I ask this for a computer science course at any university)

 

-Will you put in a good word for me? biggrin.png

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81 doesn't seem like it would hurt your chances (other than maybe for a huge scholarship). It was a bit different when I enrolled, Universities just got our entire transcript from our high school and Ontario still had grade 13, but my average was definitely below 80% (not by much, but it was below nevertheless). I got accepted to all the programs I applied for (Computer Science at Carleton and Ottawa Universities, and Computer Engineering at one of those two (can't remember which)), and even got a bit of a bursary. I would think 81 is better than most kids you are competing with.
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I applied for universities in 2002 for Computer Science.  I applied to UofT, YorkU, Carleton, Waterloo and Laurier.  I got in all of them in the Computer Science program with an average of about 83 I think.  I did not get any scholarships except for Carleton.  Mind you, this was the time when OAC (grade 13 was in effect) - but I don't think that should make a difference. 

 

I was also fortunate enough that my highschool offered AP courses, so i took AP Calculus and AP Physics.  This meant that I basically aced my first year calculus and physics courses because the material from the AP course was almost identical :)

 

In the end I chose York because of location and also they had a brand new computer science building (new labs, new everything).  I don't regret my decision, York U was awesome :D

 

I hope this helps

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I attended (and graduated) from UofT in the early 1980s, with a major in computer science.  It's still a reputable school.  It's your grad school that really matters anyways.

 

I got accepted with a stellarly less than 80 mark in all my courses.  They've been doing this for a while, they know your high school marks are really a poor predictor of how you'll do in a serious education environment.  Just apply, see what obtains, attend, learn for the joy of it, and never stop.  And, if you can't get in to university, you can always go to Carleton.

 

Oh, and when I was there, UofT St. George campus had 3 computers (a VAX 780 and two 750s, all running BSD Unix) shared by all the comp sci undergrads, although the first year I was there there was just a set of keypunches and you'd send your $JOB to the IBM mainframe through a cardreader.  Good times.

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Thank you guys so much for the replies.I really do feel much better now because I am very good at sciences and english but it is just math that brings my average down and I know I will be able to get a 85ish average for sure. All the research I've done makes it pretty intimidating and makes it seem like I need a 90ish average. My computer science average will be around 95% i predict so I am sure that will help a lot.

Was great to get replies from people that actually attended UofT!

 

Thanks so much guys, really helped me a lot.

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Just to necro post - but with UoT computer science you will have the opportunity to work with a third year student at OCAD developing a game. This will give you portfolio experience and also some experience working with non programmers. Working across multiple universities is also a big plus.

 

Best of luck,

Kaine

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