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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Krankles

Cmake or Make for C++ Projects?

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Hi, just a quick question, but I was looking at automating my compiling process and have been using make (with a makefile) to do so. However, I saw cmake and was wondering whether it is easier to learn and/or is more organized? If someone had experience with the 2, what would you recommend?

 

Thanks.

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CMake or Premake4 would be my suggestions. I find Premake is a little nicer to work with. But CMake has better support for library location auto-discovery. They both can generate makefiles or Visual Studio projects,(or xcode and codeblocks iirc). The benifits of choosing one of these project generator tools is that they automate some of the process of binding libraries and whatnot in order to avoid some of the platform dependent changes you'd need to run on windows/linux.  Both also really narrow down the scope of what it takes to describe your project, where raw makefiles can get rather verbose rather quickly.

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Oh, sorry for my misunderstanding! I thought they were the same :S

 

Anyways, thanks for the help! I'll definitely try out CMake and get the Makefiles automated then. :)

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I need some help learning CMake, I've read the documentation and the tutorial that they've officially gave out to use, but it's all very confusing. Is there any good alternatives to it?

 

Thanks.

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CMake is not exactly perfect but I do not know of any better alternative (although I have not tried out Premake4 so far). I do not see any reasonable way to manage a single project across multiple building platforms without something like it (for example one project I work for needs to be buildable across MSVC, Linux gcc, Android and iOS).

That said, like any other tool, CMake largely requires a lot of practical experience. Try to create a project which just contains a single "hello world" source file. That should be doable in 5 or 10 lines if memory serves. Then slowly work yourself up using the documentation and tutorials to include management of external libraries, project-internal libraries with varying dependencies and custom build steps.
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