Jump to content
  • Advertisement
Sign in to follow this  
mv348

can the geometry shader have per-primitive attributes?

This topic is 2156 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Lets say you had a list of triangles and you want to associate a particular attribute with each triangle. Is it possible to provide per-primitive attributes to the geometry shader, just as you can give per-vertex attributes to the vertex-shader?

 

Or, could you at least have access to all the attributes of the vertices that make up the primitive?

Edited by mv348

Share this post


Link to post
Share on other sites
Advertisement

If you want per-primitive attributes use instancing; that's one of the things that instancing can give you.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!