games for phones
Note in using windows 7 32bit.
I was going to write a lot about the difficulties of making games (or apps) on multiple phones, but since you mentioned that, you only have two options now:
- Windows phones.
- Android.
You can't work on iPhones from a Windows machine. Pick one of those two, and stick to that for at least a year before considering porting your game to another phone. Mobile porting is a pain in the ass.
It's also worth noting that Windows 8 mobile devices DO NOT SUPPORT XNA. If you want to target multiple mobile platforms you can use HTML5 and Javascript, using cordova you can easily port these from device to device with around a dozen of lines of code each machine and they will launch / run as native apps. You do still need to own a Mac or at the least setup a VM and purchase OSX to build and deploy an iOS version.
You could try NME.
[quote name='alnite' timestamp='1358563910' post='5023079']
You can't work on iPhones from a Windows machine
[/quote]
It's not officially supported, but there are a number of options that allow you to develop for iOS from a Windows machine. You need a Mac for deploying but can access one through services such as MacInCloud.
Wealth of knowledge jbadams! I will sure to check out NME! As for MacInCloud I will look into that one too unless I buy a mac down the road but looks interesting. Got to love clouds "looks up at the sky".
I use GIMP for my 2d images. It is like Photoshop but free. Once you get into 3d look up Blender, it too is free.
I compile on Windows 7 64. Using Java 64. I don't use an IDE. I use Notepad++ and a self made bat file for compiling, signing, and compressing of java applets mainly cause I cannot figure out how to compile and figure out how to run my apps using Eclipse or NetBeans.
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