Jump to content
  • Advertisement
Sign in to follow this  
Ed Welch

depth texture corruption

This topic is 2156 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

If you create a depth texture using glFramebufferTexture2D will that texture still be available in the next frame?

I ask, because I see artifacts in my shadow map if the shadows are only rendered once. If I render the shadows every frame there is no problem. It seems like something is corrupting my shadow texture.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!