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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Joshua Sanchez

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Hi everybody I'm josh, I'm 18 and I live In Massachusetts, I've been mulling over this for a long time, been playing video games as long as I can remember and they have always been the highlight and focus of my life and I finally have the courage/motivation to immerse myself in what I love, Video games. I only have my GED and I really have no idea what so ever where to start....reading about the positions available I think I would prefer Game Design, i have the vision well more like a multitude of fantasies and day dreams but I don't believe I have the means to bring them to life, I have no idea where to start and I'd really appreciate any advice, thanks for reading and looking forward to your replies! 

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My advice is to start by creating the simplest game you can imagine. Normally people recommend Pong for such an activity because it can be done fairly easily.

 

Pick a tool/programming language and start creating a very simple game. This will teach you a lot about how games are constructed, the time they take to create, and it will help you to determine whether or not game development is really something you want to investigate further.

 

You can search these forums and the internet for similar questions as many people have asked the same questions as you. Look around and try to get a feel for just what it takes to make a game.

 

Also realize that the art of game design is rarely what you add, but what you can take away while maintaining your game's vision.

 

This is a journey that will take you a lifetime to complete. Expect to spend many years at this if you are serious about game creation.

 

Don't rush, start small, and have fun.

Edited by shadowisadog
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Thanks for the reply shadow :) going to poke around and see what I can find in regards to making a pong game however I'm not sure what programming language to start with, I downloaded the Unity 3d 4.0.1 free version prior to posting and played around a bit but I had no idea what I was doing so I figured I'd look for some advice, also I'm not really sure where to start with the programming language is there a common one recommended to beginners such as myself? (did some googling and forum surfing however I didnt see any definite answers)

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Their are many different languages you can chose from.  From C++, C#, Java, Python, and more.  You can even jump in and learn HTML5 and Javascript and do some web based games.

 

For a start out language I myself would look into C#, Java, or Python.  Though you will get people who say just go ahead and start out the monster C++.  You will not get one definite answer.  The important thing is that you pick a language, start, and stick to it.  Too many times people spend too much time starting and stopping and not just picking one language and sticking to it.  Once you learn one language it's fairly easy to learn another if needed.  The concepts are still pretty much the same, it's just learning the languages specifications and syntax.

Edited by Chad Smith
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Hi,

 

I know a game designer who does no programming and works for a game developer who does all the programming.  The game designer is responsible for almost all the game concept and coordinating the team members.  There are variations from company to company on the organization structure and in particular the task of the game designer.  It is safe to assume that good ability to sketch game concepts would benefit you with most organizations.  The more that you bring to the table, then the more attractive you are, such as having some art asset creation ability, 2D or 3D, and be able to code gameplay functions in a scripting language such as mission scenarios.  ... so not absolutely necessary to be able to program in a language but obviously would be a huge advantage.

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