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[physx3.2.2 ]

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I am getting familiar with Physxx3.2.2 SDK. I want to implement a example which uses ConvexMesh/TriangleMesh to create a actor then according to some collision detection to make actor to do some deformation.


 I think maybe I can use some function in  PxSimulationEventCallBack to help me achieve those effect! Does anyone have some simple example about how to use PxTriggerPairFlag function or some information can help me ?

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