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lucky6969b

Writing a Direct3D Simulation with QT using Visual Studio IDE

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I have got something like this

#ifndef PERFECTSIM_H
#define PERFECTSIM_H

#include <QtGui/QMainWindow>
#include "ui_perfectsim.h"
#include "camera.h"

class PerfectSim : public QMainWindow
{
    Q_OBJECT

public:
    PerfectSim(QWidget *parent = 0, Qt::WFlags flags = 0);
    ~PerfectSim();

private:
    Ui::PerfectSimClass ui;

    

    CCamera m_Cam[3];
};

#endif // PERFECTSIM_H

What methods should I override from QMainWindow in order to implement a game loop and the gui?

Thanks

Jack

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