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Writing a Direct3D Simulation with QT using Visual Studio IDE

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I have got something like this


#include <QtGui/QMainWindow>
#include "ui_perfectsim.h"
#include "camera.h"

class PerfectSim : public QMainWindow

    PerfectSim(QWidget *parent = 0, Qt::WFlags flags = 0);

    Ui::PerfectSimClass ui;


    CCamera m_Cam[3];

#endif // PERFECTSIM_H

What methods should I override from QMainWindow in order to implement a game loop and the gui?



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