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Maik Klein

Game engine for low level tinkering

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Maik Klein    121

I am studying computer graphics with opengl and d3d and I am looking for a game engine that allows low level tinkering. For example I should be able to implement my own lighting solution.


I tested many engines and I know that I can create my own shaders in unity and udk. I also know that unity offers a good amount of shader access, someone recently implemented voxel based global illumination.


Do you know if the same thing is possible in UDK? I am not sure how far I can go with the material editor.


Maybe there are other quality game engines like unity or udk that allow low level programming?

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