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Custom exporter with maxscript in 3ds max 2012...

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Does anyone have a tutorial on how to make a custom exporter for 3Ds Max 2012 MaxScript?


I need vertices, polygons, materials, and key-framed animation data to be exported.


I did this....like that...


Loop All

copyed = copy bone

covertomesh copyed


delete copyed...


But Biped is gone...


Original biped is gone and copyed biped is gone...


OH !


How to get Geometry Info in BIPED ?


Is hard with maxscript ?

Edited by AquaMacker

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