Jump to content
  • Advertisement
Sign in to follow this  
AquaMacker

Custom exporter with maxscript in 3ds max 2012...

This topic is 2148 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone have a tutorial on how to make a custom exporter for 3Ds Max 2012 MaxScript?

 

I need vertices, polygons, materials, and key-framed animation data to be exported.

 

I did this....like that...

 

Loop All

copyed = copy bone

covertomesh copyed

and

delete copyed...

 

But Biped is gone...

 

Original biped is gone and copyed biped is gone...

 

OH !

 

How to get Geometry Info in BIPED ?

 

Is hard with maxscript ?

Edited by AquaMacker

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!