DX11 Ambient Occlusion (e.g. SSAO)

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2 comments, last by SolDirix 11 years, 2 months ago

So hi guys,

for a while now I've been wondering on how to implement e.g. SSAO in Directx 11 (HLSL), but there doesn't seem to be any technical tutorial in c++ with Directx 11. Do you guys know anywhere there is such a tutorial, if so, please tell me wink.png

Thank You

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There's also a more advanced one using Compute Shader in the Hieroglyph 3 engine

There is an Ambient Occlusion sample in the Hieroglyph 3 repository that you could check out.

I bought the book "Introduction to 3D Game Programming With Directx11", and it has a tutorial on ambient occlusion.

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