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HDRoy

Which engine is the most appropriate for this kind of game?

7 posts in this topic

Hello everyone,

 

I am a design student with little to no programming skills (as of now, I am taking classes and learning as much as I can from you guys and the rest of the web) that is trying to figure out which would be the best engine for this kind of game:

 

Basically, a Zelda kind of game, top perspective, combat with short and long-ranged weapons, changing equipment would not be necessary, but as combat progresses you get experience to upgrade your one sword and your one bow, as well as your defense, attack, speed, etc.

 

The ability to choose which "world" to tackle first like in megaman, as well as the ability to trigger "events" in certain rooms that would start a puzzle minigame, which are already coded and made, I just need the ability to stop the game in a certain moment, go to the minigame, and after it being done go back to the normal game.

 

I have currently the following options:

 

RPGmaker VX ACE

Construct 2

GameMaker

 

and Engine 001

 

the last one got my attention because the "trailer" of the engine featured a game very similar to what I intend to make, then again, the other ones seem to have more resources, tutorials, etc.

 

Graphics are not an issue, programming is.

 

Thank you in advance!

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I'd recommend giving 3drad (www.3drad.com) a try. You can put together nearly any kind of basic game without any programming skills. Then there's the option to use scripts if you need something a bit more technical. The learning curve isn't too bad either. Just work your way through some of the demos and you'll quickly get the hang of it.

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Gamemaker and RPGmaker both can do everything you want. Though they have different ways of going about it.

 

I found both easy to figure out.

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[quote name='kburkhart84' timestamp='1358883670' post='5024403']
The problem is that in some form or other, you have to code what you want your game to do.  In general the more code that is done for you, the less you can customize to make your game your own.
[/quote]

I agree.  At some point, the engine just has to sit down and let the developer do work!

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