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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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SweetyS

What are the different ways for finding new game concepts?

12 posts in this topic

Hi all,

I am searching on internet from many days for some new game concepts but I am not get something which is exciting and really inspires me.

I am not searching for any specific game genre.

If any one knows where to search then help me to find the same.

 

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If you find a game concept by googling it, is it still new ?

Yes it is...

Because I just don't copy the concepts but take inspiration from many games and combine all together to make a new game.

So if you are aware of any thing then do share.

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I think many game concepts have already been covered.  Maybe what you should do is take a concept and come at it from a different perspective or approach.  There are many Sci-fy games like Star Wars - . What makes them different is their Story.  Take an old game, re-design it to make it your own.  Change the story, location and the goal and you will have essentially a new concept.

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We have great Ideas for games but no development team to back us up sad.png Which is probably the case for most lol!

 

Yes FrankDanJohansen I agree :)

 
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The only thing stopping you guys from having a development team is you.  Advertise in the Hobby Section of the classifieds on this site.  Oh Yea, thats right, everyone wants to get paid, everyone is afraid of someone else stealing their work <( Intentienal Sarcasm ).  If that is the case then develop a contributer's Agreement, where everybody has a shared copy of all the work and a cash agreement if it goes to Market.

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The most important search is inside of you.  Your imagination has far more potential to inspire both you and others than any external source filtered thru you.

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Three Hundred Mechanics

Lost Garden:  Posts tagged as "prototyping challenges"

Dogma 2001:  A challenge to game designers

Rules of Play:  Game Design Fundamentals

Forum filled with game design ideas and discussions

Lost Garden (a blog covering all sorts of game design topics)

The Designer's Notebook

Game Idea Generator

 

I usually try to promote a more individual, introspective approach to design, but this list is an excellent read. I particularly like Three Hundred Mechanics.

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