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Back to Graphics and GPU Programming
avoid Z-Fighting
Graphics and GPU Programming
Programming
Started by
bobatefrei
October 18, 2001 05:25 AM
0
comments, last by
bobatefrei
22 years, 6 months ago
bobatefrei
122
Author
October 18, 2001 05:25 AM
I''m writing a terrain engine with LOD and I want to add dynamic water: at this time, I use a second heightmap for water, but because my FAR plane is very... far, I''ve a lot of Z-Fight.
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Prosper/LOADED
100
October 18, 2001 01:25 PM
You can try to make your near plane farther.
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