Jump to content
  • Advertisement
Sign in to follow this  
xStewieee

I need Help with my Game

This topic is 2148 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey guys i'm encountering a problem with my code. I am following a youtube tutorial and i have all the correct code, in which is supposed to display lots of pixels when ran. 

My code is the exact same but when i run, all i get is a blank screen icon_sad.gif 

Please help and this is my Code; 

import java.awt.Canvas; 
import java.awt.Dimension; 
import java.awt.Graphics; 
import java.awt.image.BufferStrategy; 
import java.awt.image.BufferedImage; 
import java.awt.image.DataBufferInt; 
import java.util.Random; 

import javax.swing.JFrame; 


public class Game extends Canvas implements Runnable { 


private static final long serialVersionUID = 1L; 
public static final int HEIGHT = 120; 
public static final int WIDTH = 120; 
public static final int SCALE = 3; 

public static final String NAME = "My First Game!"; 

private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB); 
private int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData(); 

Random random = new Random(); 

private boolean running = false; 

public void start() { 
running = true; 
new Thread(this).start(); 



public void run() { 
while (running) { 
tick(); 
render(); 


public void stop(){ 

running = false; 


public void tick() { 
for(int i = 0; i < pixels.length; i++) { 
pixels = random.nextInt();


public void render(){ 
BufferStrategy bs = getBufferStrategy(); 
if(bs == null) { 
createBufferStrategy(3); 
requestFocus(); 
return; 


Graphics g = bs.getDrawGraphics(); 
g.drawImage(image, 0 , 0, getWidth(), getHeight(), null); 
g.dispose(); 
bs.show(); 





public static void main(String[] args) { 

Game game = new Game(); 
game.setPreferredSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE)); 
game.setMaximumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE)); 
game.setMinimumSize(new Dimension(WIDTH * SCALE, HEIGHT * SCALE)); 

JFrame frame = new JFrame(NAME); 
frame.add(game); 
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 
frame.pack(); 
frame.setResizable(true); 
frame.setVisible(true); 






Thank's in advance

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!