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PolyArtist

Isometric Desighn

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Hi I might be taking on a project that involves isometric charecters..... I''m a 3D artist and am trying to work out the best way to make the charecters... I assume you simply model and animate the charecter as normal but render it out with a transpeanrent background at a perticular resolution.. is this correct? Or do you need perticular exporters? Does anyone knowof any tutorials on the subject or any other reference materials Thaking You

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Look through the last 3 or 4 weeks of posts in this forum... this was a thread about setting up the camera. As for the background... hmmm, that''s a good question. Probably depends on what the sprite looks like. You probably wouldn''t want the edges to be aliased against the background unless it was black.

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