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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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RealityFails

Project: Survive

7 posts in this topic

Hello GameDev!

 

My name is Marcus, for the last 2 years I've been working on a game idea. Not really an idea anymore as I have a GDD that is about 90% complete. 

 

 

My project is being titled Survive.

 

I don't really wanna give the backstory away but its a 3rd person survival horror that mixes different elements of gameplay, Human Emotions. In most cases games give you a character that has some type of background in special forces or combat. My lead Character Jenna has non of that.

 

She is a mother and nothing more. The game sticks with realism to a T. No random ammo, health pick ups. you can visit a gun shop when you run out of ammo thats it though, If you want more you have to kill members of the task force. and use their guns

 

 

its really hard for me to explain this while not trying to give my own spoilers out.

 

I'll add a view photos

 

After I over see the copyright of my story I'll share more. If its anything (not to boost my own ego) but I have the lead game disigner looking over my GDD.

 

I'll answer questions

 

I have a level designer and 3D artist and myself as the team.

 

check out our fb page (like?)

 

http://www.facebook.com/#!/pages/Jetlag-Studios/482808665080951

 

Im taking this seriously, this isnt an IOS or android game this is for next gen consoles I was guna give it to Activision this month but they want a demo to play first before they fund the project

Edited by RealityFails
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Is that an image from the Toronto Zombie Walk - http://www.flickr.com/photos/wvs/2961060058/in/set-72157608225157164 - ? Are you the same guy who took those pics?

The sloth-like creature seems like it could be an interesting zombie, but those two images are all I found on your fb page. Got more concept art?

 

More importantly though, since you aren't asking for any game design advice or design feedback, perhaps this post would be better suited for the "Your Announcement" forums? Not that you should cross-post (meaning, you should not post this post again in announcements), just saying for future reference.

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Moving you to Your Announcements for the reasons Milcho mentioned above -- if you'd like to ask for feedback you're welcome to start a more detailed topic in Game Design, but as-is this topic doesn't really invite discussion of your idea.

 

After I over see the copyright of my story I'll share more.

Copyright applies automatically with no action on your part as soon as you create your work, although in some countries you may optionally register your copyright to improve your case should you end up in court.

 

I was guna give it to Activision this month but they want a demo to play first before they fund the project

You'll need to prepare a proper pitch, including proper demo to gain the attention of a large publisher.  You can read more about funding methods here.

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Is that an image from the Toronto Zombie Walk

 

Toronto Zombie walk 2008 - below link is original source

http://wvs.topleftpixel.com/08/10/21/

 

related Licence apllicable to it by photographer

 

http://creativecommons.org/licenses/by-nc/2.0/deed.en

That site, meaning topleftpixel.com, is where i found the link to the Flickr gallery (See the very bottom of the page)

 

Having someone who's taken part of, or attended a zombie walk design a realistic zombie game could potentially add quite a few details for realism - after all that's the closest we can get to actually seeing what a zombie epidemic would look like in reality.

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That site, meaning topleftpixel.com, is where i found the link to the Flickr gallery (See the very bottom of the page)

 

Yup same as I - must admit had independently looked for the photo as was interested in its origination (i.e. very effective shot captured) - added my post in when saw your question but didn't pursue your link through as had one. Threw the licence in as being applicable simply because the question was asked was it Reality's - at worst though a simple attribution would resolve any concern there if it wasn't.

Edited by Stormynature
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Is that an image from the Toronto Zombie Walk - http://www.flickr.com/photos/wvs/2961060058/in/set-72157608225157164 - ? Are you the same guy who took those pics?

The sloth-like creature seems like it could be an interesting zombie, but those two images are all I found on your fb page. Got more concept art?

 

More importantly though, since you aren't asking for any game design advice or design feedback, perhaps this post would be better suited for the "Your Announcement" forums? Not that you should cross-post (meaning, you should not post this post again in announcements), just saying for future reference.

 

 

Is that an image from the Toronto Zombie Walk

 

Toronto Zombie walk 2008 - below link is original source

http://wvs.topleftpixel.com/08/10/21/

 

related Licence apllicable to it by photographer

 

http://creativecommons.org/licenses/by-nc/2.0/deed.en

I accidently sent my fb header intead of the 3D animation we're working on! I'll update the post

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Having someone who's taken part of, or attended a zombie walk design a realistic zombie game could potentially add quite a few details for realism - after all that's the closest we can get to actually seeing what a zombie epidemic would look like in reality.

You could play the real-life game ;)
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