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pnt1614

OpenGL How to load MS3D animation in DirectX?

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I am trying to load ms3d animation in DirectX11, but there is a problem that I do not know how to use all matrices because each vertex and normal need to be transformed with a different matrix. In Skinned Mesh tutorial, we need to use the vertex blending but MS3D does not have any information about weights. So how can I transform each vertex and normal in each frame like the way they do in OpenGL?

 

Anybody has any experience about this problem? Please, help me. Thanks in advance.

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