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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Bakuda

"You're Not Alone" Cover

9 posts in this topic

This is pretty good.

 

Personally, I feel it sounds a little dry. Then again, the Final Fantasy games were known for having obvious orchestral mockups, like Tomb Raider.

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Yeah...it is a bit dry I'll admit.  I'm currently using Garritan Personal Orchestra, which are quite dry samples.  I'm just getting ready to upgrade to EWQL...so soon I'll have shiny new instruments to work with =D.

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Thinking of upgrading to EWQLSO? :) I'll come in and say your best bang for your buck would be Gold Edition. I don't understand why there's two different versions of Platinum, personally; most won't notice the difference, especially since most tracks and songs are still 16-bit; plus, since the PLAY conversion, you can buy the additional mic positions for Gold.

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Yes I plan on getting gold. I'll make the purchase today or tomorrow...it's 50% off til the end of the month. Unfortunately I can't use it til I upgrade my laptop in a few months.
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Pretty nice composition.

I agree that the samples sound dry, but aside from that, the fact that there aren't many articulations also give it an artificial feel. Maybe try fiddling more with velocity and modwheel.

 

When you obtain the EWQL, try experimenting with different articulations, ModXfd and round-robin patches.

 

If you ask me, I'd save some more money and go for a more advanced library than East West. I know it's bloody expensive, but try Vienna. I think it really is superior to EWQL.

 

LASS also has much better legato than East West. But be prepared to spend quite a lot of time setting the metadata right.

 

Kristoff

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Thanks Kristoff!  I'll keep articulations in mind for future projects, now that I listen to it again with that in mind i can see a few places where that would've been nice.  As far as modwheel is concerned, there isn't one place in the song where the mod wheel is still.  Garritan uses the mod wheel to adjust volume and timbre, so it's constantly in motion as the piece progresses.  

 

As much as I would love to try the more expensive samples, with EWQLSO gold on sale for $250 I simply can't pass that up.  Even though I could find better libraries this will still be much nicer compared to my Garritan library I'm currently using.  

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As much as I would love to try the more expensive samples, with EWQLSO gold on sale for $250 I simply can't pass that up.  Even though I could find better libraries this will still be much nicer compared to my Garritan library I'm currently using.  

 

My thoughts exactly, especially since the VSL libraries ARE extremely expensive.

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Well...I did it!  I just made the purchase!  Now I get to stare at the pretty box for another couple of months until I can afford to get my new computer =D

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Congrats! XD

Yeah, personally, the only thing I don't like about EWQLSO is the fact that it runs on its own sample playing engine, now, with not many features to offer other than reverb, unlike its old sample player (Kontakt), so essentially, it's virtually impossible to resort to sound design without use of external plugins. Not that that matters if you want a strictly-orchestral sound, but still....
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