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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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chris3d165

Torque 3D for Architectural visualization?

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Hello everyone.

I would like to know if you think torque 3d will be able to do Architectural visualization, because i have a project i was going to render in 3ds max but then i remembered this engine has a new MIT license so what is the verdict?

Will this engine be able to deliver some quality rendering because honestly i have not seen much in terms of what i am going for,so hopefully you wonderful people here may be able to help me.

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Hello everyone.
I would like to know if you think torque 3d will be able to do Architectural visualization, because i have a project i was going to render in 3ds max but then i remembered this engine has a new MIT license so what is the verdict?
Will this engine be able to deliver some quality rendering because honestly i have not seen much in terms of what i am going for,so hopefully you wonderful people here may be able to help me.

Have you tried these demos(right side of the screen then download the Sector T3D demo), there are also a burg demo somewhere on the websites. I would say that this engine would do your job just fine.


Also you can post these question on the Torque3D forums(garagegames dot com ) where many Torque users can give you some very good advices about the engine and its capabilities. I can personally say that the landscapes I make with Torque are amazing and the architecture(houses) are awesome looking in Torque, so I would say that the engine should be able to do your job(also it depends on your artwork(texture quality etc.)).

I would like to upload a screenshot of my Dragon Mountain environment I did as a little test but it seems that I need a URL address to link my image at first. So I guess that will have to wait. You can send me a pm with your email and I shall send you some fine screenshots of my work so you can see the power of this engine smile.png Edited by Dwarf King
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