struct VertexDynArrayElement {
public:
t3dpoint p;
t3dpoint c;
float a;
textpoint uv;
double VERTEX_R;
double VERTEX_G;
double VERTEX_B;
int VERTEX_Cr;
int VERTEX_Cg;
int VERTEX_Cb;
VertexDynArrayElement * next;
VertexDynArrayElement * prev;
bool blank;
VertexDynArrayElement() {
prev = NULL;
next = NULL;
blank = true;
}
};
i want to put this into glvertexpointer or is it any other way to speed up rendering instead of using glbegin glend.
Cheers :}